team-communication-protocols

Structured messaging protocols for coordinating agent teams through direct messages, broadcasts, plan approvals, and graceful shutdown. Three message types: message for direct teammate coordination, broadcast for critical shared-resource updates, and shutdown_request for graceful termination with approval workflows Plan approval workflow where teammates in plan mode submit proposals to a lead for review and feedback before execution Shutdown protocol with rejection handling: lead sends requests, teammates respond with approval or reason, and lead retries or waits for task completion Teammate discovery via config file using teammate names (not UUIDs) for all messaging and task assignment Common anti-patterns documented: broadcasting routine updates, sending JSON status messages, ignoring idle teammates, and micromanaging via excessive messages

INSTALLATION
npx skills add https://github.com/wshobson/agents --skill team-communication-protocols
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

Team Communication Protocols

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

When to Use This Skill

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdown_request)
  • Handling plan approval workflows
  • Managing graceful team shutdown
  • Discovering teammate identities and capabilities

Message Type Selection

message (Direct Message) — Default Choice

Send to a single specific teammate:

{

  "type": "message",

  "recipient": "implementer-1",

  "content": "Your API endpoint is ready. You can now build the frontend form.",

  "summary": "API endpoint ready for frontend"

}

Use for: Task updates, coordination, questions, integration notifications.

broadcast — Use Sparingly

Send to ALL teammates simultaneously:

{

  "type": "broadcast",

  "content": "Critical: shared types file has been updated. Pull latest before continuing.",

  "summary": "Shared types updated"

}

Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.

Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

shutdown_request — Graceful Termination

Request a teammate to shut down:

{

  "type": "shutdown_request",

  "recipient": "reviewer-1",

  "content": "Review complete, shutting down team."

}

The teammate responds with shutdown_response (approve or reject with reason).

Communication Anti-Patterns

Anti-Pattern

Problem

Better Approach

Broadcasting routine updates

Wastes resources, noise

Direct message to affected teammate

Sending JSON status messages

Not designed for structured data

Use TaskUpdate to update task status

Not communicating at integration points

Teammates build against stale interfaces

Message when your interface is ready

Micromanaging via messages

Overwhelms teammates, slows work

Check in at milestones, not every step

Using UUIDs instead of names

Hard to read, error-prone

Always use teammate names

Ignoring idle teammates

Wasted capacity

Assign new work or shut down

Plan Approval Workflow

When a teammate is spawned with plan_mode_required:

  • Teammate creates a plan using read-only exploration tools
  • Teammate calls ExitPlanMode which sends a plan_approval_request to the lead
  • Lead reviews the plan
  • Lead responds with plan_approval_response:

Approve:

{

  "type": "plan_approval_response",

  "request_id": "abc-123",

  "recipient": "implementer-1",

  "approve": true

}

Reject with feedback:

{

  "type": "plan_approval_response",

  "request_id": "abc-123",

  "recipient": "implementer-1",

  "approve": false,

  "content": "Please add error handling for the API calls"

}

Shutdown Protocol

Graceful Shutdown Sequence

  • Lead sends shutdown_request to each teammate
  • Teammate receives request as a JSON message with type: "shutdown_request"
  • Teammate responds with shutdown_response:
  • approve: true — Teammate saves state and exits
  • approve: false + reason — Teammate continues working
  • Lead handles rejections — Wait for teammate to finish, then retry
  • After all teammates shut down — Call TeamDelete to remove team resources

Handling Rejections

If a teammate rejects shutdown:

  • Check their reason (usually "still working on task")
  • Wait for their current task to complete
  • Retry shutdown request
  • If urgent, user can force shutdown

Teammate Discovery

Find team members by reading the config file:

Location: ~/.claude/teams/{team-name}/config.json

Structure:

{

  "members": [

    {

      "name": "security-reviewer",

      "agentId": "uuid-here",

      "agentType": "team-reviewer"

    },

    {

      "name": "perf-reviewer",

      "agentId": "uuid-here",

      "agentType": "team-reviewer"

    }

  ]

}

**Always use name** for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.

Troubleshooting

A teammate is not responding to messages.

Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.

A teammate says it cannot see SendMessage.

Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.

The lead is sending broadcasts for every status update.

This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.

A teammate rejected a shutdown request unexpectedly.

The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.

A plan_approval_request arrived but the request_id is missing.

The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.

Two teammates are waiting on each other and neither is making progress.

This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.

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