high-perf-browser

Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "page load speed", "Core Web…

INSTALLATION
npx skills add https://github.com/wondelai/skills --skill high-perf-browser
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$28

Core concept: Every HTTP request pays a latency tax: DNS lookup, TCP three-way handshake, and TLS negotiation -- all before any application data flows. Reducing or eliminating these round trips is the single highest-leverage optimization.

Why it works: Light travels at a finite speed. A packet from New York to London takes ~28ms one way regardless of bandwidth. TCP slow start means new connections begin transmitting slowly. TLS adds 1-2 more round trips. These physics-level constraints cannot be solved with bigger pipes -- only with fewer trips.

Key insights:

  • TCP three-way handshake adds one full RTT before data transfer begins
  • TCP slow start limits initial throughput to ~14KB (10 segments) in the first round trip -- keep critical resources under this threshold
  • TLS 1.2 adds 2 RTTs; TLS 1.3 reduces this to 1 RTT (0-RTT with session resumption)
  • Head-of-line blocking in TCP means one lost packet stalls all streams on that connection
  • Bandwidth-delay product determines in-flight data capacity; high-latency links underutilize bandwidth
  • DNS resolution can add 20-120ms; pre-resolve with dns-prefetch

Code applications:

Context

Pattern

Example

Connection warmup

Pre-establish connections to critical origins

<link rel="preconnect" href="https://cdn.example.com">

DNS prefetch

Resolve third-party domains early

<link rel="dns-prefetch" href="https://analytics.example.com">

TLS optimization

Enable TLS 1.3 and session resumption

Server config: ssl_protocols TLSv1.3; with session tickets

Initial payload

Keep critical HTML under 14KB compressed

Inline critical CSS, defer non-essential scripts

Connection reuse

Keep-alive connections to avoid repeated handshakes

Connection: keep-alive (default in HTTP/1.1+)

See: references/network-fundamentals.md for TCP congestion control, bandwidth-delay product, and TLS handshake details.

2. HTTP Protocol Evolution

Core concept: HTTP has evolved from a simple request-response protocol to a multiplexed, binary, server-push-capable system. Choosing the right protocol version and configuring it properly eliminates entire categories of performance problems.

Why it works: HTTP/1.1 forces browsers into workarounds like domain sharding and sprite sheets because it cannot multiplex requests. HTTP/2 solves multiplexing but inherits TCP head-of-line blocking. HTTP/3 (QUIC) moves to UDP, eliminating head-of-line blocking and enabling connection migration. Each generation removes a bottleneck.

Key insights:

  • HTTP/1.1 allows only one outstanding request per TCP connection; browsers open 6 connections per host as a workaround
  • HTTP/2 multiplexes unlimited streams over a single TCP connection, making domain sharding counterproductive
  • HPACK header compression in HTTP/2 reduces repetitive header overhead by 85-95%
  • HTTP/3 runs over QUIC (UDP), eliminating TCP head-of-line blocking and enabling 0-RTT connection resumption
  • Server Push (HTTP/2) sends resources before the browser requests them -- use sparingly and prefer 103 Early Hints instead
  • Connection coalescing in HTTP/2 lets one connection serve multiple hostnames sharing a certificate

Code applications:

Context

Pattern

Example

HTTP/2 migration

Remove HTTP/1.1 workarounds

Undo domain sharding, remove sprite sheets, stop concatenating files

Stream prioritization

Signal resource importance to the server

CSS and fonts at highest priority; images at lower priority

103 Early Hints

Send preload hints before the full response

Server sends 103 with Link: </style.css>; rel=preload

QUIC/HTTP/3

Enable HTTP/3 on CDN or origin

Add Alt-Svc: h3=":443" header to advertise HTTP/3 support

Header optimization

Minimize custom headers to reduce overhead

Audit cookies and custom headers; remove unnecessary ones

See: references/http-protocols.md for protocol comparison, migration strategies, and server push vs. Early Hints.

3. Resource Loading and Critical Rendering Path

Core concept: The browser must build the DOM, CSSOM, and render tree before painting pixels. Any resource that blocks this pipeline delays first paint. Optimizing the critical rendering path means identifying and eliminating these bottlenecks.

Why it works: CSS is render-blocking: the browser will not paint until all CSS is parsed. JavaScript is parser-blocking by default: <script> halts DOM construction until the script downloads and executes. Fonts can block text rendering for up to 3 seconds. Each blocking resource adds latency directly to time-to-first-paint.

Key insights:

  • Critical rendering path: HTML bytes -> DOM -> CSSOM -> Render Tree -> Layout -> Paint -> Composite
  • CSS blocks rendering; JavaScript blocks parsing -- these have different optimization strategies
  • async downloads scripts in parallel and executes immediately; defer downloads in parallel but executes after DOM parsing
  • <link rel="preload"> fetches critical resources at high priority without blocking rendering
  • <link rel="prefetch"> fetches resources for likely next navigations at low priority
  • Inline critical CSS (above-the-fold styles) and defer the rest to eliminate the render-blocking CSS request
  • Fonts: use font-display: swap to avoid invisible text during font loading

Code applications:

Context

Pattern

Example

Critical CSS

Inline above-the-fold styles in <head>

<style>/* critical styles */</style> + async load full CSS

Script loading

Use defer for most scripts; async for independent scripts

<script src="app.js" defer></script>

Resource hints

Preload critical fonts, hero images, above-fold assets

<link rel="preload" href="font.woff2" as="font" crossorigin>

Image optimization

Lazy-load below-fold images; use modern formats

<img loading="lazy" src="photo.avif" srcset="...">

Font loading

Prevent invisible text with font-display

@font-face { font-display: swap; }

See: references/resource-loading.md for async/defer behavior, resource hint strategies, and image optimization.

4. Caching Strategies

Core concept: The fastest network request is one that never happens. A layered caching strategy -- browser memory, disk cache, service worker, CDN, and origin -- dramatically reduces load times for repeat visitors and subsequent navigations.

Why it works: Cache-Control headers tell the browser and intermediaries exactly how long a response remains valid. Content-hashed URLs enable aggressive immutable caching. Service workers provide a programmable cache layer that works offline. Each cache hit eliminates a full network round trip.

Key insights:

  • Cache-Control: max-age=31536000, immutable for content-hashed static assets (JS, CSS, images)
  • Cache-Control: no-cache still caches but revalidates every time -- use for HTML documents
  • ETag and Last-Modified enable conditional requests (304 Not Modified) that save bandwidth
  • stale-while-revalidate serves cached content immediately while fetching a fresh copy in the background
  • Service workers intercept fetch requests and can serve from cache, fall back to network, or implement custom strategies
  • CDN caching moves content closer to users, reducing RTT; configure Vary headers correctly to avoid cache pollution

Code applications:

Context

Pattern

Example

Static assets

Long-lived immutable cache with hash busting

style.a1b2c3.css with Cache-Control: max-age=31536000, immutable

HTML documents

Revalidate on every request

Cache-Control: no-cache with ETag for conditional requests

API responses

Short TTL with stale-while-revalidate

Cache-Control: max-age=60, stale-while-revalidate=3600

Offline support

Service worker cache-first strategy

Cache static shell; network-first for dynamic content

CDN config

Cache at edge with proper Vary headers

Vary: Accept-Encoding, Accept to prevent serving wrong format

See: references/caching-strategies.md for cache hierarchy, service worker patterns, and CDN configuration.

5. Core Web Vitals Optimization

Core concept: Core Web Vitals -- LCP, INP, and CLS -- are Google's user-centric performance metrics that directly impact search ranking and user experience. Each metric targets a different phase: loading (LCP), interactivity (INP), and visual stability (CLS).

Why it works: These metrics measure what users actually experience, not what servers report. A page can have a fast TTFB but terrible LCP if the hero image loads late. A page can load quickly but feel sluggish if main-thread JavaScript blocks input handling (poor INP). Optimizing for these metrics means optimizing for real user perception.

Key insights:

  • LCP (Largest Contentful Paint): target < 2.5s -- optimize the largest visible element (hero image, heading block, or video poster)
  • INP (Interaction to Next Paint): target < 200ms -- keep main thread free; break long tasks; use requestIdleCallback for non-urgent work
  • CLS (Cumulative Layout Shift): target < 0.1 -- reserve space for dynamic content; set explicit dimensions on images and embeds
  • TTFB (Time to First Byte): target < 800ms -- optimize server response time, use CDN, enable compression
  • FCP (First Contentful Paint): target < 1.8s -- eliminate render-blocking resources, inline critical CSS
  • Measure with Real User Monitoring (RUM) in production, not just synthetic tests in lab conditions

Code applications:

Context

Pattern

Example

LCP optimization

Preload LCP element; set fetchpriority="high"

<img src="hero.webp" fetchpriority="high">

INP optimization

Break long tasks; yield to main thread

scheduler.yield() or setTimeout to chunk work

CLS prevention

Reserve space for async content

<img width="800" height="600"> or CSS aspect-ratio

TTFB reduction

CDN, server-side caching, streaming SSR

Edge rendering with Transfer-Encoding: chunked

Performance budget

Set thresholds and block deploys that exceed them

LCP < 2.5s, INP < 200ms, CLS < 0.1 in CI pipeline

See: references/core-web-vitals.md for measurement tools, debugging workflows, and optimization checklists.

6. Real-Time Communication

Core concept: When data must flow continuously between client and server, choosing the right transport -- WebSocket, SSE, or long polling -- determines latency, resource usage, and scalability.

Why it works: HTTP's request-response model creates overhead for real-time data. WebSocket establishes a persistent full-duplex connection with minimal framing overhead (~2 bytes per frame). Server-Sent Events (SSE) provide a simpler server-to-client push over standard HTTP. The right choice depends on whether communication is unidirectional or bidirectional, how frequently data flows, and infrastructure constraints.

Key insights:

  • WebSocket: full-duplex, minimal framing overhead, ideal for chat, gaming, and collaborative editing
  • SSE: server-to-client only, auto-reconnects, works through HTTP proxies, simpler to implement than WebSocket
  • Long polling: fallback when WebSocket/SSE are unavailable; high overhead from repeated HTTP requests
  • WebSocket connections bypass HTTP/2 multiplexing -- each WebSocket is a separate TCP connection
  • Implement heartbeat/ping frames to detect dead connections; mobile networks silently drop idle connections
  • Connection management: exponential backoff on reconnection; queue messages during disconnection

Code applications:

Context

Pattern

Example

Chat / collaboration

WebSocket with heartbeat and reconnection

new WebSocket('wss://...') with ping every 30s

Live feeds / notifications

SSE for server-to-client streaming

new EventSource('/api/updates') with auto-reconnect

Legacy fallback

Long polling when WebSocket is blocked

fetch('/poll') in a loop with timeout

Connection resilience

Exponential backoff on reconnection

Delay: 1s, 2s, 4s, 8s... capped at 30s

Scaling

Use a pub/sub broker behind WebSocket servers

Redis Pub/Sub or NATS for horizontal scaling

See: references/real-time-communication.md for WebSocket lifecycle, SSE patterns, and scaling strategies.

Common Mistakes

Mistake

Why It Fails

Fix

Adding bandwidth to fix slow pages

Latency, not bandwidth, is the bottleneck for most web traffic

Reduce round trips: preconnect, cache, CDN

Loading all JS upfront

Parser-blocking scripts delay first paint and interactivity

Code-split; use defer; lazy-load non-critical modules

No resource hints

Browser discovers critical resources too late in the parse

Add preconnect, preload for above-fold critical resources

Cache-Control missing or no-store everywhere

Every visit re-downloads all resources from origin

Set proper max-age for static assets; use content hashing

Ignoring CLS

Layout shifts destroy user trust and hurt search ranking

Set explicit dimensions on all images, embeds, and ads

Using WebSocket for everything

Unnecessary complexity when SSE or HTTP polling suffices

Match transport to data flow pattern; SSE for server push

Domain sharding on HTTP/2

Defeats multiplexing; creates extra TCP connections

Consolidate to one origin; let HTTP/2 multiplex

No compression

HTML, CSS, JS transfer at full size, wasting bandwidth

Enable Brotli (preferred) or Gzip on server and CDN

Quick Diagnostic

Question

If No

Action

Is TTFB under 800ms?

Server or network too slow

Add CDN, enable server caching, check backend

Is LCP under 2.5s?

Largest element loads too late

Preload LCP resource; set fetchpriority="high"

Is INP under 200ms?

Main thread blocked during interactions

Break long tasks; defer non-critical JS

Is CLS under 0.1?

Elements shift after initial render

Set explicit dimensions; reserve space for dynamic content

Are static assets cached with content hashes?

Repeat visitors re-download everything

Add hash to filenames; set Cache-Control: immutable

Is HTTP/2 or HTTP/3 enabled?

Missing multiplexing and header compression

Enable HTTP/2 on server; add HTTP/3 via CDN

Are render-blocking resources minimized?

CSS and sync JS delay first paint

Inline critical CSS; defer scripts; remove unused CSS

Is compression enabled (Brotli/Gzip)?

Transferring uncompressed text resources

Enable Brotli on server/CDN; fall back to Gzip

Reference Files

  • network-fundamentals.md: TCP handshake, congestion control, TLS optimization, DNS resolution, head-of-line blocking
  • http-protocols.md: HTTP/1.1 workarounds, HTTP/2 multiplexing, HTTP/3 and QUIC, migration strategies
  • resource-loading.md: Critical rendering path, async/defer, resource hints, image and font optimization

Further Reading

This skill is based on Ilya Grigorik's comprehensive guide to browser networking and web performance:

  • hpbn.co -- Free online edition maintained by the author

About the Author

Ilya Grigorik is a web performance engineer, author, and developer advocate who spent over a decade at Google working on Chrome, web platform performance, and HTTP standards. He was a co-chair of the W3C Web Performance Working Group and contributed to the development of HTTP/2 and related web standards. His book High Performance Browser Networking (O'Reilly, 2013) is widely regarded as the definitive reference for understanding how browsers interact with the network -- from TCP and TLS fundamentals through HTTP protocol evolution to real-time communication patterns. Grigorik's approach emphasizes that meaningful optimization requires understanding the underlying protocols, not just applying surface-level tricks, and that latency is the fundamental constraint shaping web performance.

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