bmad-gds

Structured game development workflow routing projects through five phases with six specialized agents. Covers five workflow phases: Pre-production (brainstorming, brief), Design (GDD, narrative), Technical (architecture, test framework), Production (sprints, stories, code review), and Game Testing (automation, E2E, performance, playtesting) Supports Unity, Unreal Engine, Godot, and custom engines with phase-specific commands for each stage Includes six specialized agents (designer, architect, dev, scrum master, QA, solo dev) that coordinate via project-context.md for consistent multi-agent collaboration Offers quick-path commands for rapid prototyping and feature work without full planning overhead

INSTALLATION
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow
  • Creating a Game Design Document (GDD), narrative design, or technical architecture
  • Managing sprints and dev stories for a game team
  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects
  • Quick prototyping or rapid feature work without full planning overhead
  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other

BMAD-GDS Workflow Commands

Phase 1 — Pre-production

Command

Description

bmad-gds-brainstorm-game

Facilitate a game brainstorming session with game-specific ideation techniques

bmad-gds-game-brief

Create an interactive game brief defining concept and core mechanics

Phase 2 — Design

Command

Description

bmad-gds-gdd

Generate a Game Design Document: mechanics, systems, progression, implementation guidance

bmad-gds-narrative

Create narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

Command

Description

bmad-gds-project-context

Generate project-context.md for consistent AI agent coordination

bmad-gds-game-architecture

Produce scale-adaptive game architecture: engine, systems, networking, technical design

bmad-gds-test-framework

Initialize test framework architecture for Unity, Unreal, or Godot

bmad-gds-test-design

Create comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

Command

Description

bmad-gds-sprint-planning

Generate or update sprint-status.yaml from epic files

bmad-gds-sprint-status

View sprint progress, surface risks, get next action recommendation

bmad-gds-create-story

Create a dev-ready implementation story

bmad-gds-dev-story

Execute a dev story: implement tasks and tests

bmad-gds-code-review

QA code review for stories flagged Ready for Review

bmad-gds-correct-course

Navigate major in-sprint course corrections

bmad-gds-retrospective

Facilitate retrospective after epic completion

Game Testing

Command

Description

bmad-gds-test-automate

Generate automated game tests for gameplay systems

bmad-gds-e2e-scaffold

Scaffold end-to-end testing infrastructure

bmad-gds-playtest-plan

Create a structured playtesting plan for user testing sessions

bmad-gds-performance-test

Design a performance testing strategy for profiling and optimization

bmad-gds-test-review

Review test quality and coverage gaps

Quick / Anytime

Command

Description

bmad-gds-quick-prototype

Rapid prototyping to validate mechanics without full planning overhead

bmad-gds-quick-spec

Quick tech spec for simple, well-defined features or tasks

bmad-gds-quick-dev

Flexible rapid implementation for game features

bmad-gds-document-project

Analyze and document an existing game project

Specialized Agents

Agent

Role

game-designer

Game concept, mechanics, GDD, narrative design, brainstorming

game-architect

Technical architecture, system design, project context

game-dev

Implementation, dev stories, code review

game-scrum-master

Sprint planning, story management, course corrections, retrospectives

game-qa

Test framework, test design, automation, E2E, playtest, performance

game-solo-dev

Full-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  • Run bmad-gds-brainstorm-game → ideate game concept
  • Run bmad-gds-game-brief → lock in concept and core mechanics
  • Run bmad-gds-gdd → produce full Game Design Document
  • Run bmad-gds-game-architecture → define technical architecture
  • Run bmad-gds-sprint-planning → break work into sprints and stories
  • Run bmad-gds-dev-story per story → implement features
  • Run bmad-gds-code-review → quality gate before merge
  • Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

Action

Command

Brainstorm game concept

bmad-gds-brainstorm-game

Create game brief

bmad-gds-game-brief

Generate GDD

bmad-gds-gdd

Define architecture

bmad-gds-game-architecture

Plan sprint

bmad-gds-sprint-planning

Check sprint status

bmad-gds-sprint-status

Create story

bmad-gds-create-story

Develop story

bmad-gds-dev-story

Quick prototype

bmad-gds-quick-prototype

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