SKILL.md
User Interface Wiki
Comprehensive UI/UX best practices guide for web interfaces. Contains 152 rules across 12 categories, prioritized by impact to guide automated code review and generation.
When to Apply
Reference these guidelines when:
- Implementing or reviewing animations (CSS transitions, Motion/Framer Motion)
- Choosing between springs, easing curves, or no animation
- Working with AnimatePresence and exit animations
- Writing CSS with pseudo-elements or View Transitions API
- Adding audio feedback or procedural sound to UI
- Building morphing icon components
- Animating container width/height with dynamic content
- Designing UI that respects cognitive psychology (Fitts's, Hick's, Miller's laws)
- Implementing predictive prefetching for perceived performance
- Setting up typography, OpenType features, or numeric formatting
Rule Categories by Priority
Priority
Category
Impact
Prefixes
1
Animation Principles
CRITICAL
timing-, physics-, staging-
2
Timing Functions
HIGH
spring-, easing-, duration-, none-
3
Exit Animations
HIGH
exit-, presence-, mode-, nested-
4
CSS Pseudo Elements
MEDIUM
pseudo-, transition-, native-
5
Audio Feedback
MEDIUM
a11y-, appropriate-, impl-, weight-
6
Sound Synthesis
MEDIUM
context-, envelope-, design-, param-
7
Morphing Icons
LOW
morphing-
8
Container Animation
MEDIUM
container-
9
Laws of UX
HIGH
ux-
10
Predictive Prefetching
MEDIUM
prefetch-
11
Typography
MEDIUM
type-
12
Visual Design
HIGH
visual-
Quick Reference
1. Animation Principles (CRITICAL)
timing-under-300ms- User animations must complete within 300ms
timing-consistent- Similar elements use identical timing values
timing-no-entrance-context-menu- Context menus: no entrance animation, exit only
easing-natural-decay- Use exponential ramps for natural decay, not linear
easing-no-linear-motion- Linear easing only for progress indicators
physics-active-state- Interactive elements need :active scale transform
physics-subtle-deformation- Squash/stretch in 0.95-1.05 range
physics-spring-for-overshoot- Springs for overshoot-and-settle, not easing
physics-no-excessive-stagger- Stagger delays under 50ms per item
staging-one-focal-point- One prominent animation at a time
staging-dim-background- Dim modal/dialog backgrounds
staging-z-index-hierarchy- Animated elements respect z-index layers
2. Timing Functions (HIGH)
spring-for-gestures- Gesture-driven motion (drag, flick) must use springs
spring-for-interruptible- Interruptible motion must use springs
spring-preserves-velocity- Springs preserve input energy on release
spring-params-balanced- Avoid excessive oscillation in spring params
easing-for-state-change- System state changes use easing curves
easing-entrance-ease-out- Entrances use ease-out
easing-exit-ease-in- Exits use ease-in
easing-transition-ease-in-out- View transitions use ease-in-out
easing-linear-only-progress- Linear only for progress/time representation
duration-press-hover- Press/hover: 120-180ms
duration-small-state- Small state changes: 180-260ms
duration-max-300ms- User-initiated max 300ms
duration-shorten-before-curve- Fix slow feel with shorter duration, not curve
none-high-frequency- No animation for high-frequency interactions
none-keyboard-navigation- Keyboard navigation instant, no animation
none-context-menu-entrance- Context menus: no entrance, exit only
3. Exit Animations (HIGH)
exit-requires-wrapper- Conditional motion elements need AnimatePresence wrapper
exit-prop-required- Elements in AnimatePresence need exit prop
exit-key-required- Dynamic lists need unique keys, not index
exit-matches-initial- Exit mirrors initial for symmetry
presence-hook-in-child- useIsPresent in child, not parent
presence-safe-to-remove- Call safeToRemove after async cleanup
presence-disable-interactions- Disable interactions on exiting elements
mode-wait-doubles-duration- Mode "wait" doubles duration; halve timing
mode-sync-layout-conflict- Mode "sync" causes layout conflicts
mode-pop-layout-for-lists- Use popLayout for list reordering
nested-propagate-required- Nested AnimatePresence needs propagate prop
nested-consistent-timing- Coordinate parent-child exit durations
4. CSS Pseudo Elements (MEDIUM)
pseudo-content-required- ::before/::after need content property
pseudo-over-dom-node- Pseudo-elements over extra DOM nodes for decoration
pseudo-position-relative-parent- Parent needs position: relative
pseudo-z-index-layering- Z-index for correct pseudo-element layering
pseudo-hit-target-expansion- Negative inset for larger hit targets
pseudo-marker-styling- Use ::marker for custom list bullet styles
pseudo-first-line-styling- Use ::first-line for typographic treatments
transition-name-required- View transitions need view-transition-name
transition-name-unique- Each transition name unique during transition
transition-name-cleanup- Remove transition name after completion
transition-over-js-library- Prefer View Transitions API over JS libraries
transition-style-pseudo-elements- Style ::view-transition-group for custom animations
native-backdrop-styling- Use ::backdrop for dialog backgrounds
native-placeholder-styling- Use ::placeholder for input styling
native-selection-styling- Use ::selection for text selection styling
5. Audio Feedback (MEDIUM)
a11y-visual-equivalent- Every sound must have a visual equivalent
a11y-toggle-setting- Provide toggle to disable sounds
a11y-reduced-motion-check- Respect prefers-reduced-motion for sound
a11y-volume-control- Allow independent volume adjustment
appropriate-no-high-frequency- No sound on typing or keyboard nav
appropriate-confirmations-only- Sound for payments, uploads, submissions
appropriate-errors-warnings- Sound for errors that can't be overlooked
appropriate-no-decorative- No sound on hover or decorative moments
appropriate-no-punishing- Inform, don't punish with harsh sounds
impl-preload-audio- Preload audio files to avoid delay
impl-default-subtle- Default volume subtle (0.3), not loud
impl-reset-current-time- Reset currentTime before replay
weight-match-action- Sound weight matches action importance
weight-duration-matches-action- Sound duration matches action duration
6. Sound Synthesis (MEDIUM)
context-reuse-single- Reuse single AudioContext, don't create per sound
context-resume-suspended- Resume suspended AudioContext before playing
context-cleanup-nodes- Disconnect audio nodes after playback
envelope-exponential-decay- Exponential ramps for natural decay
envelope-no-zero-target- Exponential ramps target 0.001, not 0
envelope-set-initial-value- Set initial value before ramping
design-noise-for-percussion- Filtered noise for clicks/taps
design-oscillator-for-tonal- Oscillators with pitch sweep for tonal sounds
design-filter-for-character- Bandpass filter to shape percussive sounds
param-click-duration- Click sounds: 5-15ms duration
param-filter-frequency-range- Click filter: 3000-6000Hz
param-reasonable-gain- Gain under 1.0 to prevent clipping
param-q-value-range- Filter Q: 2-5 for focused but natural
7. Morphing Icons (LOW)
morphing-three-lines- Every icon uses exactly 3 SVG lines
morphing-use-collapsed- Unused lines use collapsed constant
morphing-consistent-viewbox- All icons share same viewBox (14x14)
morphing-group-variants- Rotational variants share group and base lines
morphing-spring-rotation- Spring physics for grouped icon rotation
morphing-reduced-motion- Respect prefers-reduced-motion
morphing-jump-non-grouped- Instant rotation jump between non-grouped icons
morphing-strokelinecap-round- Round stroke line caps
morphing-aria-hidden- Icon SVGs are aria-hidden
8. Container Animation (MEDIUM)
container-two-div-pattern- Outer animated div, inner measured div; never same element
container-guard-initial-zero- Guard bounds === 0 on initial render, fall back to "auto"
container-use-resize-observer- Use ResizeObserver for measurement, not getBoundingClientRect
container-overflow-hidden- Set overflow: hidden on animated container during transitions
container-no-excessive-use- Use sparingly: buttons, accordions, interactive elements
container-callback-ref- Use callback ref (not useRef) for measurement hooks
container-transition-delay- Add small delay for natural catching-up feel
9. Laws of UX (HIGH)
ux-fitts-target-size- Size interactive targets for easy clicking (min 32px)
ux-fitts-hit-area- Expand hit areas with invisible padding or pseudo-elements
ux-hicks-minimize-choices- Minimize choices to reduce decision time
ux-millers-chunking- Chunk data into groups of 5-9 for scannability
ux-doherty-under-400ms- Respond within 400ms to feel instant
ux-doherty-perceived-speed- Fake speed with skeletons, optimistic UI, progress indicators
ux-postels-accept-messy-input- Accept messy input, output clean data
ux-progressive-disclosure- Show what matters now, reveal complexity later
ux-jakobs-familiar-patterns- Use familiar UI patterns users know from other sites
ux-aesthetic-usability- Visual polish increases perceived usability
ux-proximity-grouping- Group related elements spatially with tighter spacing
ux-similarity-consistency- Similar elements should look alike
ux-common-region-boundaries- Use boundaries to group related content
ux-von-restorff-emphasis- Make important elements visually distinct
ux-serial-position- Place key items first or last in sequences
ux-peak-end-finish-strong- End experiences with clear success states
ux-teslers-complexity- Move complexity to the system, not the user
ux-goal-gradient-progress- Show progress toward completion
ux-zeigarnik-show-incomplete- Show incomplete state to drive completion
ux-pragnanz-simplify- Simplify complex visuals into clear forms
ux-pareto-prioritize-features- Prioritize the critical 20% of features
ux-cognitive-load-reduce- Minimize extraneous cognitive load
ux-uniform-connectedness- Visually connect related elements with lines or frames
10. Predictive Prefetching (MEDIUM)
prefetch-trajectory-over-hover- Trajectory prediction over hover; reclaims 100-200ms
prefetch-not-everything- Prefetch by intent, not viewport; avoid wasted bandwidth
prefetch-hit-slop- Use hitSlop to trigger predictions earlier
prefetch-touch-fallback- Fall back gracefully on touch devices (no cursor)
prefetch-keyboard-tab- Prefetch on keyboard navigation when focus approaches
prefetch-use-selectively- Use predictive prefetching where latency is noticeable
11. Typography (MEDIUM)
type-tabular-nums-for-data- Tabular numbers for columns, dashboards, pricing
type-oldstyle-nums-for-prose- Oldstyle numbers blend into body text
type-slashed-zero- Slashed zero in code-adjacent UIs
type-opentype-contextual-alternates- Keep calt enabled for contextual glyph adjustment
type-disambiguation-stylistic-set- Enable ss02 to distinguish I/l/1 and 0/O
type-optical-sizing-auto- Leave font-optical-sizing auto for size-adaptive glyphs
type-antialiased-on-retina- Antialiased font smoothing on retina displays
type-text-wrap-balance-headings- text-wrap: balance on headings for even lines
type-underline-offset- Offset underlines below descenders
type-no-font-synthesis- Disable font-synthesis to prevent faux bold/italic
type-font-display-swap- Use font-display: swap to avoid invisible text during load
type-variable-weight-continuous- Use continuous weight values (100-900) with variable fonts
type-text-wrap-pretty- text-wrap: pretty for body text to reduce orphans
type-justify-with-hyphens- Pair text-align: justify with hyphens: auto
type-letter-spacing-uppercase- Add letter-spacing to uppercase and small-caps text
type-proper-fractions- Use diagonal-fractions for proper typographic fractions
12. Visual Design (HIGH)
visual-concentric-radius- Inner radius = outer radius minus padding for nested elements
visual-layered-shadows- Layer multiple shadows for realistic depth
visual-shadow-direction- All shadows share same offset direction (single light source)
visual-no-pure-black-shadow- Use neutral colors, not pure black, for shadows
visual-shadow-matches-elevation- Shadow size indicates elevation in consistent scale
visual-animate-shadow-pseudo- Animate shadow via pseudo-element opacity for performance
visual-consistent-spacing-scale- Use a consistent spacing scale, not arbitrary values
visual-border-alpha-colors- Semi-transparent borders adapt to any background
visual-button-shadow-anatomy- Six-layer shadow anatomy for polished buttons
How to Use
Read individual rule files for detailed explanations and code examples:
rules/timing-under-300ms.md
rules/spring-for-gestures.md
rules/ux-doherty-under-400ms.md
rules/type-tabular-nums-for-data.md
Each rule file contains:
- Brief explanation of why it matters
- Incorrect code example with explanation
- Correct code example with explanation
Full Compiled Document
For the complete guide with all rules expanded: AGENTS.md