pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene…

INSTALLATION
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$28

Skill

Load when...

pixijs-application

Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy().

pixijs-core-concepts

Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes.

pixijs-create

Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates).

pixijs-environments

Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval).

pixijs-migration-v8

Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject).

pixijs-scene-core-concepts

Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer.

Scene Objects

Skill

Load when...

pixijs-scene-container

Working with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy.

pixijs-scene-sprite

Drawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite.

pixijs-scene-graphics

Drawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG.

pixijs-scene-text

Rendering text: Text, BitmapText, HTMLText, SplitText, TextStyle.

pixijs-scene-mesh

Custom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh.

pixijs-scene-particle-container

Rendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties.

pixijs-scene-dom-container

Overlaying HTML elements on the canvas: DOMContainer, pixi.js/dom.

pixijs-scene-gif

Displaying animated GIFs: GifSprite, GifSource, pixi.js/gif.

Utilities

Skill

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pixijs-assets

Loading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching.

pixijs-color

Creating or converting colors: Color class, hex/rgb/hsl, tint, premultiply.

pixijs-events

Handling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag.

pixijs-math

Points, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal.

pixijs-ticker

Per-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS.

Advanced

Skill

Load when...

pixijs-accessibility

Screen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex.

pixijs-blend-modes

Compositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes.

pixijs-custom-rendering

Writing custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter.

pixijs-filters

Applying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters.

pixijs-performance

Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling.

Fallback: canonical PixiJS docs

If the task references a class, function, option, or API surface not covered by any sub-skill above, **WebFetch https://pixijs.download/release/docs/llms.txt**. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.

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