review-game

Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game…

INSTALLATION
npx skills add https://github.com/opusgamelabs/game-creator --skill review-game
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Review Game

Analyze an existing game codebase and provide a structured review. This is the final step in the pipeline — it checks everything is wired up correctly and gives you a quality score.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

Step 1: Identify the game

  • Detect the engine (Three.js, Phaser, or other)
  • Read package.json for dependencies and scripts
  • Read the main entry point and index.html
  • Identify the game concept/genre

Step 2: Architecture Review

Check for these required patterns and report compliance:

  • EventBus: Is there a centralized event system? Are modules decoupled?
  • GameState: Is there a centralized state singleton?
  • Constants: Are config values centralized or scattered as magic numbers?
  • Orchestrator: Is there a main Game class that initializes everything?
  • Directory Structure: Is code organized into core/systems/gameplay/ui/level layers?
  • Event Constants: Are events defined as named constants or raw strings?

Step 3: Performance Review

Check for common issues:

  • Delta time capping: Is getDelta() capped to prevent death spirals?
  • Object pooling: Are temp objects reused in hot loops?
  • Resource disposal: Are Three.js geometries/materials/textures disposed?
  • Event cleanup: Are event listeners cleaned up on scene transitions?
  • Asset loading: Are assets preloaded with progress feedback?

Step 4: Code Quality

  • No circular dependencies: Modules flow one direction
  • Single responsibility: Each module has one clear job
  • Error handling: Event handlers wrapped in try/catch
  • Consistent naming: Events use domain:action, files use PascalCase

Step 5: Monetization Readiness

  • Points system: Is there a scoring/points mechanism?
  • Session tracking: Can game sessions be identified?
  • Anti-cheat potential: Is score validation server-side or at least structured for it?
  • Play.fun integration: Any existing SDK integration?

Output Format

Provide a structured report with:

  • Game Overview - What the game is, tech stack, game loop
  • Architecture Score (out of 6 checks)
  • Performance Score (out of 5 checks)
  • Code Quality Score (out of 4 checks)
  • Monetization Readiness (out of 4 checks)
  • Top Recommendations - Prioritized list of improvements with plain-English explanations
  • What's Working Well - Positive findings

Example Usage

/review-game examples/flappy-bird

Result: Architecture 6/6, Performance 4/5, Code Quality 4/4, Monetization 2/4 → Top recommendations: add Play.fun SDK, add object pooling for pipes, add delta time capping. Positive findings: clean EventBus usage, proper GameState reset, well-organized directory structure.

Next Step

Tell the user:

Your game has been through the full pipeline! Here's what you have:

  • Scaffolded architecture (/viral-game)
  • Visual polish (/design-game)
  • Music and sound effects (/add-audio)
  • Automated tests (/qa-game)
  • Architecture review (/review-game)

(Reflects the /viral-game one-shot pipeline. If you're working through /make-game, the equivalent state is "post-scaffold-phase + first development milestone shipped".)

What's next?

  • Add new gameplay features with /game-creator:add-feature [description]
  • Deploy to the web — run npm run build && ~/.agents/skills/here-now/scripts/publish.sh dist/ for instant hosting, or use GitHub Pages, Vercel, Netlify, itch.io
  • Keep iterating! Run /design-game, /add-audio, or /review-game again anytime after making changes.
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