tresjs

Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF,…

INSTALLATION
npx skills add https://github.com/onmax/nuxt-skills --skill tresjs
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$27

Quick Reference

Working on...

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TresCanvas, useTres, useLoop

references/core.md

Controls, loaders, materials

references/cientos.md

Bloom, glitch, DOF effects

references/effects.md

Common patterns, recipes

references/cookbook.md

Loading Files

Load based on your task:

DO NOT load all files at once. Load only what's relevant.

Core Concepts

TresCanvas

Root component that creates WebGL renderer and scene:

<script setup lang="ts">

import { TresCanvas } from '@tresjs/core'

</script>

<template>

  <TresCanvas shadows alpha>

    <TresPerspectiveCamera :position="[5, 5, 5]" />

    <TresMesh>

      <TresBoxGeometry />

      <TresMeshStandardMaterial color="orange" />

    </TresMesh>

    <TresAmbientLight :intensity="0.5" />

    <TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />

  </TresCanvas>

</template>

Component Naming

All Three.js classes available as Vue components with Tres prefix:

  • THREE.PerspectiveCamera<TresPerspectiveCamera />
  • THREE.Mesh<TresMesh />
  • THREE.BoxGeometry<TresBoxGeometry />
  • THREE.MeshStandardMaterial<TresMeshStandardMaterial />

Constructor arguments via :args prop:

<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />

Reactivity

Props are reactive - changes update the 3D scene:

<script setup>

const color = ref('orange')

const position = ref([0, 0, 0])

</script>

<template>

  <TresMesh :position="position">

    <TresMeshStandardMaterial :color="color" />

  </TresMesh>

</template>

Primitive Component

Inject existing Three.js objects directly:

<script setup>

import { useGLTF } from '@tresjs/cientos'

const { scene } = await useGLTF('/model.glb')

</script>

<template>

  <primitive :object="scene" />

</template>

Available Guidance

references/core.md - TresCanvas props, useTres, useLoop, useGraph, events, performance

references/cientos.md - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes

references/effects.md - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking

references/cookbook.md - Load 3D model, camera with controls, animation loop, post-processing

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