SKILL.md
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Quick Reference
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TresCanvas, useTres, useLoop
references/core.md
Controls, loaders, materials
references/cientos.md
Bloom, glitch, DOF effects
references/effects.md
Common patterns, recipes
references/cookbook.md
Loading Files
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- references/core.md - TresCanvas setup, composables, events, primitives
- references/cientos.md - OrbitControls, useGLTF, Environment, materials
- references/effects.md - EffectComposer, bloom, glitch, DOF
- references/cookbook.md - Load models, camera setup, animations
DO NOT load all files at once. Load only what's relevant.
Core Concepts
TresCanvas
Root component that creates WebGL renderer and scene:
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :position="[5, 5, 5]" />
<TresMesh>
<TresBoxGeometry />
<TresMeshStandardMaterial color="orange" />
</TresMesh>
<TresAmbientLight :intensity="0.5" />
<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />
</TresCanvas>
</template>
Component Naming
All Three.js classes available as Vue components with Tres prefix:
THREE.PerspectiveCamera→<TresPerspectiveCamera />
THREE.Mesh→<TresMesh />
THREE.BoxGeometry→<TresBoxGeometry />
THREE.MeshStandardMaterial→<TresMeshStandardMaterial />
Constructor arguments via :args prop:
<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />
Reactivity
Props are reactive - changes update the 3D scene:
<script setup>
const color = ref('orange')
const position = ref([0, 0, 0])
</script>
<template>
<TresMesh :position="position">
<TresMeshStandardMaterial :color="color" />
</TresMesh>
</template>
Primitive Component
Inject existing Three.js objects directly:
<script setup>
import { useGLTF } from '@tresjs/cientos'
const { scene } = await useGLTF('/model.glb')
</script>
<template>
<primitive :object="scene" />
</template>
Available Guidance
references/core.md - TresCanvas props, useTres, useLoop, useGraph, events, performance
references/cientos.md - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes
references/effects.md - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking
references/cookbook.md - Load 3D model, camera with controls, animation loop, post-processing