frontend-dev

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INSTALLATION
npx skills add https://github.com/minimax-ai/skills --skill frontend-dev
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/

├── SKILL.md                      # Core skill (this file)

├── scripts/                      # Asset generation scripts

│   ├── minimax_tts.py            # Text-to-speech

│   ├── minimax_music.py          # Music generation

│   ├── minimax_video.py          # Video generation (async)

│   └── minimax_image.py          # Image generation

├── references/                   # Detailed guides (read as needed)

│   ├── minimax-cli-reference.md  # CLI flags quick reference

│   ├── asset-prompt-guide.md     # Asset prompt engineering rules

│   ├── minimax-tts-guide.md      # TTS usage &#x26; voices

│   ├── minimax-music-guide.md    # Music prompts &#x26; lyrics format

│   ├── minimax-video-guide.md    # Camera commands &#x26; models

│   ├── minimax-image-guide.md    # Ratios &#x26; batch generation

│   ├── minimax-voice-catalog.md  # All voice IDs

│   ├── motion-recipes.md         # Animation code snippets

│   ├── env-setup.md              # Environment setup

│   └── troubleshooting.md        # Common issues

├── templates/                    # Visual art templates

│   ├── viewer.html               # p5.js interactive art base

│   └── generator_template.js     # p5.js code reference

└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/

├── images/

│   ├── hero-landing-1710xxx.webp

│   ├── icon-feature-01.webp

│   └── bg-pattern.svg

├── videos/

│   ├── hero-bg-1710xxx.mp4

│   └── demo-preview.mp4

└── audio/

    ├── bgm-ambient-1710xxx.mp3

    └── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework

Framework

Asset Location

Component Location

Pure HTML

./assets/

N/A (inline or ./js/)

React/Next.js

public/assets/

src/components/

Vue/Nuxt

public/assets/

src/components/

Svelte/SvelteKit

static/assets/

src/lib/components/

Astro

public/assets/

src/components/

Pure HTML

project/

├── index.html

├── assets/

│   ├── images/

│   ├── videos/

│   └── audio/

├── css/

│   └── styles.css

└── js/

    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/

├── public/assets/        # Static assets

├── src/

│   ├── components/

│   │   ├── ui/           # Button, Card, Input

│   │   ├── sections/     # Hero, Features, CTA

│   │   └── motion/       # RevealSection, StaggerGrid

│   ├── lib/

│   ├── styles/

│   └── app/              # Pages

└── package.json

Vue / Nuxt

project/

├── public/assets/

├── src/                  # or root for Nuxt

│   ├── components/

│   │   ├── ui/

│   │   ├── sections/

│   │   └── motion/

│   ├── composables/      # Shared logic

│   ├── pages/

│   └── assets/           # Processed assets (optional)

└── package.json

Astro

project/

├── public/assets/

├── src/

│   ├── components/       # .astro, .tsx, .vue, .svelte

│   ├── layouts/

│   ├── pages/

│   └── styles/

└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)

Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.

Workflow

Phase 1: Design Architecture

  • Analyze the request — determine page type and context
  • Set design dials based on page type
  • Plan layout sections and identify asset needs

Phase 2: Motion Architecture

  • Select animation tools per section (see Tool Selection Matrix)
  • Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

  • Parse asset requirements (type, style, spec, usage)
  • Craft optimized prompts, show to user, confirm before generating
  • Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting &#x26; Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).

1. Design Engineering

1.1 Baseline Configuration

Dial

Default

Range

DESIGN_VARIANCE

8

1=Symmetry, 10=Asymmetric

MOTION_INTENSITY

6

1=Static, 10=Cinematic

VISUAL_DENSITY

4

1=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
  • Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.
  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

Rule

Directive

Typography

Headlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards.

Color

Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette.

Layout

NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.

Cards

NEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing.

States

ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]).

Forms

Label above input. Error below. gap-2 for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer layout and layoutId props
  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

Category

Banned

Visual

Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors

Typography

Inter font, oversized H1s, Serif on dashboards

Layout

3-column equal card rows, floating elements with awkward gaps

Components

Default shadcn/ui without customization

1.6 Creative Arsenal

Category

Patterns

Navigation

Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu

Layout

Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal

Cards

Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal

Scroll

Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe

Gallery

Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect

Text

Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid

Micro

Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50
  • Surfaces: rounded-[2.5rem], diffusion shadow
  • Typography: Geist/Satoshi, tracking-tight headers
  • Labels: Outside and below cards
  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

  • Intelligent List — auto-sorting with layoutId
  • Command Input — typewriter + blinking cursor
  • Live Status — breathing indicators
  • Wide Data Stream — infinite horizontal carousel
  • Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

Need

Tool

UI enter/exit/layout

Framer MotionAnimatePresence, layoutId, springs

Scroll storytelling (pin, scrub)

GSAP + ScrollTrigger — frame-accurate control

Looping icons

Lottie — lazy-load (~50KB)

3D/WebGL

Three.js / R3F — isolated <Canvas>, own "use client" boundary

Hover/focus states

CSS only — zero JS cost

Native scroll-driven

CSSanimation-timeline: scroll()

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component
  • R3F MUST live in isolated Canvas wrapper
  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

Level

Techniques

1-2 Subtle

CSS transitions only, 150-300ms

3-4 Smooth

CSS keyframes + Framer animate, stagger ≤3 items

5-6 Fluid

whileInView, magnetic hover, parallax tilt

7-8 Cinematic

GSAP ScrollTrigger, pinned sections, horizontal hijack

9-10 Immersive

Full scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

Recipe

Tool

Use For

Scroll Reveal

Framer

Fade+slide on viewport entry

Stagger Grid

Framer

Sequential list animations

Pinned Timeline

GSAP

Horizontal scroll with pinning

Tilt Card

Framer

Mouse-tracking 3D perspective

Magnetic Button

Framer

Cursor-attracted buttons

Text Scramble

Vanilla

Matrix-style decode effect

SVG Path Draw

CSS

Scroll-linked path animation

Horizontal Scroll

GSAP

Vertical-to-horizontal hijack

Particle Background

R3F

Decorative WebGL particles

Layout Morph

Framer

Card-to-modal expansion

2.4 Performance Rules

GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path

NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations MUST be in React.memo leaf components
  • will-change: transform ONLY during animation
  • contain: layout style paint on heavy containers

Mobile:

  • ALWAYS respect prefers-reduced-motion
  • ALWAYS disable parallax/3D on pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()

2.5 Springs &#x26; Easings

Feel

Framer Config

Snappy

stiffness: 300, damping: 30

Smooth

stiffness: 150, damping: 20

Bouncy

stiffness: 100, damping: 10

Heavy

stiffness: 60, damping: 20

CSS Easing

Value

Smooth decel

cubic-bezier(0.16, 1, 0.3, 1)

Smooth accel

cubic-bezier(0.7, 0, 0.84, 0)

Elastic

cubic-bezier(0.34, 1.56, 0.64, 1)

2.6 Accessibility

  • ALWAYS wrap motion in prefers-reduced-motion check
  • NEVER flash content > 3 times/second (seizure risk)
  • ALWAYS provide visible focus rings (use outline not box-shadow)
  • ALWAYS add aria-live="polite" for dynamically revealed content
  • ALWAYS include pause button for auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)

npm install gsap                    # Scroll (lazy-load)

npm install lottie-react            # Icons (lazy-load)

npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

3. Asset Generation

3.1 Scripts

Type

Script

Pattern

TTS

scripts/minimax_tts.py

Sync

Music

scripts/minimax_music.py

Sync

Video

scripts/minimax_video.py

Async (create → poll → download)

Image

scripts/minimax_image.py

Sync

Env: MINIMAX_API_KEY (required).

3.2 Workflow

  • Parse: type, quantity, style, spec, usage
  • Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.
  • Execute: Show prompt to user, MUST confirm before generating, then run script
  • Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext}MUST save locally
  • Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
  • Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

Shortcut

Spec

hero

16:9, cinematic, text-safe

thumb

1:1, centered subject

icon

1:1, flat, clean background

avatar

1:1, portrait, circular crop ready

banner

21:9, OG/social

bg-video

768P, 6s, [Static shot]

video-hd

1080P, 6s

bgm

30s, no vocals, loopable

tts

MiniMax HD, MP3

3.4 Reference

  • references/minimax-cli-reference.md — CLI flags
  • references/asset-prompt-guide.md — Prompt rules
  • references/minimax-voice-catalog.md — Voice IDs
  • references/minimax-tts-guide.md — TTS usage
  • references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)
  • references/minimax-video-guide.md — Camera commands
  • references/minimax-image-guide.md — Ratios, batch

4. Copywriting

4.1 Core Job

  • Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)

INTEREST:   Elaborate problem ("yes, that's me")

DESIRE:     Show transformation

ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly

AGITATE:    Make urgent

SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does

ADVANTAGE:  Why it matters

BENEFIT:    What customer gains

4.3 Headlines

Formula

Example

Promise

"Double open rates in 30 days"

Question

"Still wasting 10 hours/week?"

How-To

"How to automate your pipeline"

Number

"7 mistakes killing conversions"

Negative

"Stop losing leads"

Curiosity

"The one change that tripled bookings"

Transformation

"From 50 to 500 leads"

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

Trigger

Example

FOMO

"Only 3 spots left"

Fear of loss

"Every day without this, you're losing $X"

Status

"Join 10,000+ top agencies"

Ease

"Set it up once. Forget forever."

Frustration

"Tired of tools that deliver nothing?"

Hope

"Yes, you CAN hit $10K MRR"

4.6 Objection Handling

Objection

Response

Too expensive

Show ROI: "Pays for itself in 2 weeks"

Won't work for me

Social proof from similar customer

No time

"Setup takes 10 minutes"

What if it fails

"30-day money-back guarantee"

Need to think

Urgency/scarcity

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications

5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

Mode

Output

When

Static

PDF/PNG

Posters, print, design assets

Interactive

HTML (p5.js)

Generative art, explorable variations

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy
  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward
  • Repeating patterns, perfect shapes
  • Sparse typography from canvas-fonts/
  • Nothing overlaps, proper margins
  • Output: .pdf or .png + philosophy .md

Interactive Mode:

  • Read templates/viewer.html first
  • Keep FIXED sections (header, sidebar, seed controls)
  • Replace VARIABLE sections (algorithm, parameters)
  • Seeded randomness: randomSeed(seed); noiseSeed(seed);
  • Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.

Quality Gates

Design:

  • Mobile layout collapse (w-full, px-4) for high-variance designs
  • min-h-[100dvh] not h-screen
  • Empty, loading, error states provided
  • Cards omitted where spacing suffices

Motion:

  • Correct tool per selection matrix
  • No GSAP + Framer mixed in same component
  • All useEffect have cleanup returns
  • prefers-reduced-motion respected
  • Perpetual animations in React.memo leaf components
  • Only GPU properties animated
  • Heavy libraries lazy-loaded

General:

  • Dependencies verified in package.json
  • No placeholder URLs — grep the output for unsplash, picsum, placeholder, placehold, via.placeholder, lorem.space, dummyimage. If ANY found, STOP and replace with generated assets before delivering.
  • All media assets exist as local files in the project's assets directory
  • Asset prompts confirmed with user before generation

React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.

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