SKILL.md
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Before creating anything, understand how this codebase uses feature flags.
-
Find the SDK. Search for LaunchDarkly SDK imports or initialization:
- Look for
launchdarkly,ldclient,ld-client,LDClientin imports
- Check
package.json,requirements.txt,go.mod,Gemfile, or equivalent for the SDK dependency
- Identify which SDK is in use (server-side Node, React, Python, Go, Java, etc.)
-
Find existing flag evaluations. Search for variation calls to understand the patterns this codebase uses:
- Direct SDK calls:
variation(),boolVariation(),useFlags(), etc.
- Wrapper patterns: Does this codebase abstract flags behind a service or utility?
- Constant definitions: Are flag keys defined as constants somewhere?
- See SDK Evaluation Patterns for patterns by language
-
Understand conventions. Look at existing flags to learn:
- Naming convention: Are keys
kebab-case,snake_case,camelCase?
- Organization: Are flag keys co-located with features, or centralized in a constants file?
- Default values: What defaults do existing evaluations use?
- Context/user construction: How does this codebase build the user/context object passed to the SDK?
-
Check LaunchDarkly project conventions. Optionally use list-flags to see existing flags:
- What tags are commonly used?
- Are flags marked as temporary or permanent?
- What naming patterns exist in the project?
Step 2: Determine the Right Flag Type
Based on what the user needs, choose the appropriate flag configuration. See Flag Types and Patterns for the full guide.
Quick decision:
User intent
Flag kind
Variations
"Toggle a feature on/off"
boolean
true / false
"Gradually roll out a feature"
boolean
true / false
"A/B test between options"
multivariate (string)
User-defined values
"Configure a numeric threshold"
multivariate (number)
User-defined values
"Serve different config objects"
multivariate (JSON)
User-defined values
Defaults to apply:
- Set
temporary: trueunless the user explicitly says this is a permanent/long-lived flag. Most flags are release flags that should eventually be cleaned up.
- Generate a
keyfrom the name if not provided (e.g., "New Checkout Flow" ->new-checkout-flow), but match the codebase's naming convention if one exists.
- Suggest relevant tags based on the feature area, team, or context the user mentions.
Step 3: Create the Flag in LaunchDarkly
Use create-flag with the configuration determined in Step 2.
After creation:
- The flag is created with targeting OFF in all environments.
- The flag serves the
offVariationto everyone until targeting is turned on.
- Remind the user they'll need to use the flag targeting skill to toggle it on and optionally set up rollout rules.
Step 4: Add Flag Evaluation to Code
Now add the code to evaluate the flag, matching the patterns you found in Step 1.
- Use the same SDK patterns the codebase already uses. If there's a wrapper, use the wrapper. If there are constants, add the new key to the constants file.
- Use an appropriate default value. The default (fallback) value in code should be the "safe" behavior: typically the existing behavior before the flag. This ensures the feature stays off if the SDK can't reach LaunchDarkly.
- Add the conditional logic. Wrap the new behavior in a flag check.
- Handle both branches. Make sure the code path for each variation is clear and complete.
See SDK Evaluation Patterns for implementation examples by language and framework.
Step 5: Verify
Confirm the flag is properly set up:
- Code compiles/passes linting. Run the project's build or lint step.
- Flag exists in LaunchDarkly. Use
get-flagto confirm it was created with the right configuration.
- Both code paths work. The flag-off path preserves existing behavior; the flag-on path enables the new feature.
- Default value is safe. If LaunchDarkly is unreachable, the code falls back to the default: make sure that's the existing/safe behavior.
Updating Flag Settings
If the user wants to change flag metadata (not targeting), use update-flag-settings. Supported changes:
Change
Instruction
Rename
{kind: "updateName", value: "New Name"}
Update description
{kind: "updateDescription", value: "New description"}
Add tags
{kind: "addTags", values: ["tag1", "tag2"]}
Remove tags
{kind: "removeTags", values: ["old-tag"]}
Mark as temporary
{kind: "markTemporary"}
Mark as permanent
{kind: "markPermanent"}
Multiple instructions can be batched in a single call. These changes are project-wide, not environment-specific.
Important: Metadata updates (above) are separate from targeting changes (toggle, rollout, rules). If the user wants to change who sees what, direct them to the flag targeting skill.
Important Context
- Flag keys are immutable. Once created, a flag's key cannot be changed. Choose carefully.
- Flags start OFF. Creation never enables a flag. This is a safety feature.
- The default value in code is your safety net. It's what gets served when the SDK can't connect to LaunchDarkly. Always use the "safe" / existing behavior as the default.
- Follow existing codebase conventions. The most common mistake is introducing a flag pattern that doesn't match what the team already does. Step 1 exists to prevent this.
References
- Flag Types and Patterns: Boolean vs multivariate, naming conventions, configuration best practices
- SDK Evaluation Patterns: How to evaluate flags in each SDK, including common wrapper patterns