storyboard-creation

Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and…

INSTALLATION
npx skills add https://github.com/inference-sh/skills --skill storyboard-creation
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$28

Stitch panels into a board

belt app run infsh/stitch-images --input '{

"images": ["panel1.png", "panel2.png", "panel3.png"],

"direction": "horizontal"

}'

## Shot Types

| Abbreviation | Name | Framing | When to Use |

|-------------|------|---------|-------------|

| **ECU** | Extreme Close-Up | Eyes only, a detail | Intense emotion, revealing detail |

| **CU** | Close-Up | Face fills frame | Emotion, reaction, dialogue |

| **MCU** | Medium Close-Up | Head and shoulders | Interviews, conversations |

| **MS** | Medium Shot | Waist up | General dialogue, action |

| **MLS** | Medium Long Shot | Knees up | Walking, casual interaction |

| **LS** | Long Shot | Full body | Character in environment |

| **WS** | Wide Shot | Environment dominant | Establishing location, scale |

| **EWS** | Extreme Wide Shot | Vast landscape | Epic scope, isolation, transitions |

### Generating Each Shot Type

Close-Up — emotion focus

belt app run falai/flux-dev-lora --input '{

"prompt": "close-up shot of a woman face showing concern, soft dramatic lighting from the left, shallow depth of field, cinematic film still, slightly desaturated",

"width": 1248,

"height": 832

}'

Medium Shot — dialogue scene

belt app run falai/flux-dev-lora --input '{

"prompt": "medium shot of two people talking across a table in a cafe, warm afternoon light through windows, natural composition, cinematic film still, 35mm lens look",

"width": 1248,

"height": 832

}'

Wide Shot — establishing

belt app run falai/flux-dev-lora --input '{

"prompt": "wide establishing shot of a futuristic laboratory interior, dramatic overhead lighting, long corridor with glass walls, sci-fi atmosphere, cinematic composition, anamorphic lens style",

"width": 1248,

"height": 832

}'


## Camera Angles

Angle
Effect
When to Use

**Eye Level**
Neutral, natural
Default for most scenes

**High Angle**
Subject looks small, vulnerable
Showing weakness, overview

**Low Angle**
Subject looks powerful, dominant
Authority, heroism, threat

**Bird's Eye**
God-like overview
Maps, establishing geography

**Worm's Eye**
Extreme power, awe
Architecture, towering figures

**Dutch Angle**
Unease, disorientation
Tension, madness, action

**Over-the-Shoulder (OTS)**
Viewer positioned with character
Conversations, POV

## Camera Movement

Movement
Description
Emotion

**Pan**
Camera rotates horizontally (on tripod)
Scanning, following, revealing

**Tilt**
Camera rotates vertically (on tripod)
Revealing height, power

**Dolly**
Camera moves toward/away from subject
Intimacy (in), distance (out)

**Truck**
Camera moves laterally
Following alongside, revealing

**Crane/Jib**
Camera moves up or down vertically
Grand reveals, transitions

**Zoom**
Lens focal length changes (camera stays)
Focus shift, dramatic emphasis

**Steadicam/Gimbal**
Smooth handheld tracking
Immersion, following action

**Handheld**
Deliberate camera shake
Urgency, documentary feel, chaos

**Static**
Camera doesn't move
Stability, observation, tension

In storyboards, indicate movement with arrows drawn on panels.

## Continuity Rules

### The 180-Degree Rule

Imagine a line (axis) between two characters in conversation. The camera must stay on ONE side of that line.

Character A Character B

●─────────────────●

/ \

/ CAMERA ZONE \

/ (stay on this side) \

📷 📷 📷

Camera 1 Camera 2 Camera 3


**Crossing the line** confuses the viewer about spatial relationships. Only cross intentionally (with a neutral shot in between or a visible camera move).

### Match on Action

When cutting between two angles of the same action, the action must continue seamlessly:

Panel A: Hand reaches for door handle (medium shot)

Panel B: Hand grabs door handle (close-up)

↑ Action continues from same point


### Eyeline Match

When a character looks at something, the next shot should show what they're looking at, from their approximate point of view.

Panel A: Character looks up and to the right

Panel B: The object they see, framed from slightly below-left


### Screen Direction

If a character moves left-to-right in one shot, they should continue left-to-right in the next. Reversing direction implies they turned around.

## Panel Layout

### Standard Formats

Layout
Panels
Use For

2x3 (6 panels)
6 per page
Detailed scenes, dialogue

3x3 (9 panels)
9 per page
Action sequences, montages

2x2 (4 panels)
4 per page
Key moments, presentations

Single
1 per page
Hero shots, critical moments

### Panel Annotation Format

Each panel should include:

┌────────────────────────────────────┐

│ SCENE 3 — SHOT 2 │ ← Scene and shot number

│ │

│ [Generated image here] │ ← Visual

│ │

├────────────────────────────────────┤

│ Shot: MS, eye level │ ← Shot type and angle

│ Movement: Slow dolly in │ ← Camera movement

│ Duration: 4 sec │ ← Estimated duration

│ Action: Sarah opens the letter │ ← What happens

│ Dialogue: "This changes everything"│ ← Any spoken lines

│ SFX: Paper rustling, clock ticking │ ← Sound effects

│ Music: Tension builds │ ← Music cue

└────────────────────────────────────┘


## Storyboard Workflow

### Step 1: Shot List

Before generating images, write a shot list:

SCENE 1 — OFFICE, DAY

1.1 WS - Establishing shot of office building exterior, morning

1.2 MS - Sarah walks through office, carrying coffee

1.3 CU - Sarah's face, notices something on her desk

1.4 ECU - An envelope on the desk, unfamiliar handwriting

1.5 MS - Sarah picks up envelope, opens it

1.6 CU - Sarah's eyes widen as she reads

1.7 ECU - Key phrase on the letter (insert text)


### Step 2: Generate Panels

Use consistent style across all panels:

Establish a consistent style prompt suffix

STYLE="cinematic film still, slightly desaturated, warm color grade, 35mm lens, shallow depth of field"

Panel 1.1 — Wide establishing

belt app run falai/flux-dev-lora --input "{

\"prompt\": \"wide shot of a modern glass office building exterior, morning golden hour light, people entering, $STYLE\",

\"width\": 1248, \"height\": 832

}" --no-wait

Panel 1.2 — Medium shot

belt app run falai/flux-dev-lora --input "{

\"prompt\": \"medium shot of a professional woman walking through a modern open office, carrying coffee cup, morning light through windows, $STYLE\",

\"width\": 1248, \"height\": 832

}" --no-wait

Panel 1.3 — Close-up

belt app run falai/flux-dev-lora --input "{

\"prompt\": \"close-up of a woman face looking down at her desk with curious expression, soft office lighting, $STYLE\",

\"width\": 1248, \"height\": 832

}" --no-wait


### Step 3: Assemble Board

Stitch panels into rows

belt app run infsh/stitch-images --input '{

"images": ["panel_1_1.png", "panel_1_2.png", "panel_1_3.png"],

"direction": "horizontal"

}'

belt app run infsh/stitch-images --input '{

"images": ["panel_1_4.png", "panel_1_5.png", "panel_1_6.png"],

"direction": "horizontal"

}'

Then stitch rows vertically for full page

belt app run infsh/stitch-images --input '{

"images": ["row1.png", "row2.png"],

"direction": "vertical"

}'


## Style Consistency Tips

- Use the **same style suffix** across all panels (lens, color grade, lighting)

- Use **FLUX LoRA** if you need consistent characters across panels

- Keep the **same aspect ratio** for all panels

- Generate **more panels than you need** and select the best

- If a panel doesn't match the style, regenerate with adjusted prompt

## Common Mistakes

Mistake
Problem
Fix

Crossing the 180-degree line
Confuses spatial relationships
Stay on one side or use neutral shot

All same shot type
Visually boring, no rhythm
Vary between CU, MS, WS

No establishing shot
Viewer doesn't know where they are
Start scenes with WS or EWS

Too many shots per scene
Pacing drags
5-8 shots per scene is typical

Inconsistent style between panels
Looks like different projects
Use same style prompt suffix

Missing annotations
Panels are ambiguous
Always note shot type, movement, action

## Related Skills

npx skills add inference-sh/skills@ai-image-generation

npx skills add inference-sh/skills@ai-video-generation

npx skills add inference-sh/skills@video-prompting-guide

npx skills add inference-sh/skills@prompt-engineering

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