flutter-performance

Identifies and eliminates performance bottlenecks in Flutter apps through systematic profiling and targeted optimization. Provides a decision tree to diagnose jank on UI thread, Raster (GPU) thread, or both, with specific fixes for each Includes integration test templates using traceAction and TimelineSummary to establish performance baselines and measure frame budgets Covers UI optimization (localizing state, const constructors, StringBuffer usage) and Raster optimization (replacing Opacity widgets, avoiding expensive clipping) Addresses layout inefficiencies, framework breaking changes with LayoutBuilder/OverlayEntry, and web-specific profiling via Chrome DevTools Enforces constraints: profile in --profile mode only, avoid operator overrides on Widgets, and use lazy builders for long lists

INSTALLATION
npx skills add https://github.com/flutter/skills --skill flutter-performance
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$2a

-

Establish a Performance Baseline

To measure performance programmatically, create an integration test that records a performance timeline.

STOP AND ASK THE USER: "Do you want to run a baseline integration test to capture timeline metrics before optimizing?"

If yes, implement the following exact driver and test implementation:

test_driver/perf_driver.dart (Immutable operation):

import 'package:flutter_driver/flutter_driver.dart' as driver;

import 'package:integration_test/integration_test_driver.dart';

Future<void> main() {

  return integrationDriver(

    responseDataCallback: (data) async {

      if (data != null) {

        final timeline = driver.Timeline.fromJson(

          data['scrolling_timeline'] as Map<String, dynamic>,

        );

        final summary = driver.TimelineSummary.summarize(timeline);

        await summary.writeTimelineToFile(

          'scrolling_timeline',

          pretty: true,

          includeSummary: true,

        );

      }

    },

  );

}

integration_test/scrolling_test.dart:

import 'package:flutter/material.dart';

import 'package:flutter_test/flutter_test.dart';

import 'package:integration_test/integration_test.dart';

import 'package:your_package/main.dart';

void main() {

  final binding = IntegrationTestWidgetsFlutterBinding.ensureInitialized();

  testWidgets('Performance profiling test', (tester) async {

    await tester.pumpWidget(const MyApp());

    final listFinder = find.byType(Scrollable);

    final itemFinder = find.byKey(const ValueKey('target_item'));

    await binding.traceAction(() async {

      await tester.scrollUntilVisible(

        itemFinder,

        500.0,

        scrollable: listFinder,

      );

    }, reportKey: 'scrolling_timeline');

  });

}

Run the test using: flutter drive --driver=test_driver/perf_driver.dart --target=integration_test/scrolling_test.dart --profile --no-dds

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Optimize UI Thread (Build Costs)

If the UI thread exceeds 8ms per frame, refactor the widget tree:

  • Localize State: Move setState calls as low in the widget tree as possible.
  • **Use const:** Apply const constructors to short-circuit rebuild traversals.
  • String Building: Replace + operators in loops with StringBuffer.
// BAD: Rebuilds entire widget tree

setState(() { _counter++; });

// GOOD: Encapsulated state

class CounterWidget extends StatefulWidget { ... }

// Inside CounterWidget:

setState(() { _counter++; });
// GOOD: Efficient string building

final buffer = StringBuffer();

for (int i = 0; i < 1000; i++) {

  buffer.write('Item $i');

}

final result = buffer.toString();

-

Optimize Raster Thread (Rendering Costs)

If the Raster thread exceeds 8ms per frame, eliminate expensive painting operations:

  • Replace Opacity widgets with semitransparent colors where possible.
  • Replace Opacity in animations with AnimatedOpacity or FadeInImage.
  • Avoid Clip.antiAliasWithSaveLayer. Use borderRadius properties on containers instead of explicit clipping widgets.
// BAD: Expensive Opacity widget

Opacity(

  opacity: 0.5,

  child: Container(color: Colors.red),

)

// GOOD: Semitransparent color

Container(color: Colors.red.withOpacity(0.5))

-

Fix Layout and Intrinsic Passes

Identify and remove excessive layout passes caused by intrinsic operations (e.g., asking all children for their size before laying them out).

  • Use lazy builders (ListView.builder, GridView.builder) for long lists.
  • Avoid ShrinkWrap: true on scrollables unless absolutely necessary.

-

Handle Framework Breaking Changes (Validate-and-Fix)

Ensure the application complies with recent Flutter optimization changes regarding LayoutBuilder and OverlayEntry. These widgets no longer rebuild implicitly.

  • Validate: Check if LayoutBuilder or OverlayEntry UI fails to update.
  • Fix: Wrap the state modification triggering the update in an explicit setState.
// FIX: Explicit setState for Overlay/Route changes

final newLabel = await Navigator.pushNamed(context, '/bar');

setState(() {

  buttonLabel = newLabel;

});

-

Web-Specific Profiling

If profiling for Web, inject timeline events into Chrome DevTools by adding these flags to main() before runApp():

import 'package:flutter/widgets.dart';

import 'package:flutter/rendering.dart';

void main() {

  debugProfileBuildsEnabled = true;

  debugProfileBuildsEnabledUserWidgets = true;

  debugProfileLayoutsEnabled = true;

  debugProfilePaintsEnabled = true;

  runApp(const MyApp());

}

STOP AND ASK THE USER: "Have you captured the Chrome DevTools performance profile? Please share the timeline event bottlenecks if you need specific refactoring."

Constraints

  • NEVER profile performance in Debug mode. Always use --profile mode on a physical device.
  • NEVER override operator == on Widget objects. It results in O(N²) behavior and degrades performance. Rely on const caching instead.
  • NEVER put a subtree in an AnimatedBuilder that does not depend on the animation. Build the static part once and pass it as the child parameter.
  • DO NOT use constructors with a concrete List of children (e.g., Column, ListView) if most children are off-screen. Always use .builder constructors for lazy loading.
  • DO NOT use saveLayer() unless absolutely necessary (e.g., dynamic overlapping shapes with transparency). Precalculate and cache static overlapping shapes.
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