SKILL.md
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Setup
Entitlements
Add the Group Activities entitlement to your app:
<key>com.apple.developer.group-session</key>
<true/>
Info.plist
For apps that start SharePlay without a FaceTime call (iOS 17+), add:
<key>NSSupportsGroupActivities</key>
<true/>
Checking Eligibility
import GroupActivities
let observer = GroupStateObserver()
// Check if a FaceTime call or iMessage group is active
if observer.isEligibleForGroupSession {
showSharePlayButton()
}
Observe changes reactively:
for await isEligible in observer.$isEligibleForGroupSession.values {
showSharePlayButton(isEligible)
}
Defining a GroupActivity
Conform to GroupActivity and provide metadata:
import GroupActivities
import CoreTransferable
struct WatchTogetherActivity: GroupActivity {
let movieID: String
let movieTitle: String
var metadata: GroupActivityMetadata {
var meta = GroupActivityMetadata()
meta.title = movieTitle
meta.type = .watchTogether
meta.fallbackURL = URL(string: "https://example.com/movie/\(movieID)")
return meta
}
}
Activity Types
Type
Use Case
.generic
Default for custom activities
.watchTogether
Video playback
.listenTogether
Audio playback
.createTogether
Collaborative creation (drawing, editing)
.workoutTogether
Shared fitness sessions
The activity struct must conform to Codable so the system can transfer it
between devices.
Session Lifecycle
Listening for Sessions
Set up a long-lived task to receive sessions when another participant starts
the activity:
@Observable
@MainActor
final class SharePlayManager {
private var session: GroupSession<WatchTogetherActivity>?
private var messenger: GroupSessionMessenger?
private var tasks = TaskGroup()
func observeSessions() {
Task {
for await session in WatchTogetherActivity.sessions() {
self.configureSession(session)
}
}
}
private func configureSession(
_ session: GroupSession<WatchTogetherActivity>
) {
self.session = session
self.messenger = GroupSessionMessenger(session: session)
// Observe session state changes
Task {
for await state in session.$state.values {
handleState(state)
}
}
// Observe participant changes
Task {
for await participants in session.$activeParticipants.values {
handleParticipants(participants)
}
}
// Join the session
session.join()
}
}
Session States
State
Description
.waiting
Session exists but local participant has not joined
.joined
Local participant is actively in the session
.invalidated(reason:)
Session ended (check reason for details)
Handling State Changes
private func handleState(_ state: GroupSession<WatchTogetherActivity>.State) {
switch state {
case .waiting:
print("Waiting to join")
case .joined:
print("Joined session")
loadActivity(session?.activity)
case .invalidated(let reason):
print("Session ended: \(reason)")
cleanUp()
@unknown default:
break
}
}
private func handleParticipants(_ participants: Set<Participant>) {
print("Active participants: \(participants.count)")
}
Leaving and Ending
// Leave the session (other participants continue)
session?.leave()
// End the session for all participants
session?.end()
Sending and Receiving Messages
Use GroupSessionMessenger to sync app state between participants.
Defining Messages
Messages must be Codable:
struct SyncMessage: Codable {
let action: String
let timestamp: Date
let data: [String: String]
}
Sending
func sendSync(_ message: SyncMessage) async throws {
guard let messenger else { return }
try await messenger.send(message, to: .all)
}
// Send to specific participants
try await messenger.send(message, to: .only(participant))
Receiving
func observeMessages() {
guard let messenger else { return }
Task {
for await (message, context) in messenger.messages(of: SyncMessage.self) {
let sender = context.source
handleReceivedMessage(message, from: sender)
}
}
}
Delivery Modes
// Reliable (default) -- guaranteed delivery, ordered
let reliableMessenger = GroupSessionMessenger(
session: session,
deliveryMode: .reliable
)
// Unreliable -- faster, no guarantees (good for frequent position updates)
let unreliableMessenger = GroupSessionMessenger(
session: session,
deliveryMode: .unreliable
)
Use .reliable for state-changing actions (play/pause, selections). Use
.unreliable for high-frequency ephemeral data (cursor positions, drawing strokes).
Coordinated Media Playback
For video/audio, use AVPlaybackCoordinator with AVPlayer:
import AVFoundation
import GroupActivities
func configurePlayback(
session: GroupSession<WatchTogetherActivity>,
player: AVPlayer
) {
// Connect the player's coordinator to the session
let coordinator = player.playbackCoordinator
coordinator.coordinateWithSession(session)
}
Once connected, play/pause/seek actions on any participant's player are
automatically synchronized to all other participants. No manual message
passing is needed for playback controls.
Handling Playback Events
// Notify participants about playback events
let event = GroupSessionEvent(
originator: session.localParticipant,
action: .play,
url: nil
)
session.showNotice(event)
Starting SharePlay from Your App
Using GroupActivitySharingController (UIKit)
import GroupActivities
import UIKit
func startSharePlay() async throws {
let activity = WatchTogetherActivity(
movieID: "123",
movieTitle: "Great Movie"
)
switch await activity.prepareForActivation() {
case .activationPreferred:
// Already in a FaceTime/iMessage session — activate directly
_ = try await activity.activate()
case .activationDisabled:
// SharePlay is disabled or unavailable
print("SharePlay not available")
case .cancelled:
break
@unknown default:
break
}
}
When no conversation is active (i.e., isEligibleForGroupSession is false),
use GroupActivitySharingController to let the user pick contacts first:
let controller = try GroupActivitySharingController(activity)
present(controller, animated: true)
For ShareLink (SwiftUI) and direct activity.activate() patterns, see
references/shareplay-patterns.md.
GroupSessionJournal: File Transfer
For large data (images, files), use GroupSessionJournal instead of
GroupSessionMessenger (which has a size limit):
import GroupActivities
let journal = GroupSessionJournal(session: session)
// Upload a file
let attachment = try await journal.add(imageData)
// Observe incoming attachments
Task {
for await attachments in journal.attachments {
for attachment in attachments {
let data = try await attachment.load(Data.self)
handleReceivedFile(data)
}
}
}
Common Mistakes
DON'T: Forget to call session.join()
// WRONG -- session is received but never joined
for await session in MyActivity.sessions() {
self.session = session
// Session stays in .waiting state forever
}
// CORRECT -- join after configuring
for await session in MyActivity.sessions() {
self.session = session
self.messenger = GroupSessionMessenger(session: session)
session.join()
}
DON'T: Forget to leave or end sessions
// WRONG -- session stays alive after the user navigates away
func viewDidDisappear() {
// Nothing -- session leaks
}
// CORRECT -- leave when the view is dismissed
func viewDidDisappear() {
session?.leave()
session = nil
messenger = nil
}
DON'T: Assume all participants have the same state
// WRONG -- broadcasting state without handling late joiners
func onJoin() {
// New participant has no idea what the current state is
}
// CORRECT -- send full state to new participants
func handleParticipants(_ participants: Set<Participant>) {
let newParticipants = participants.subtracting(knownParticipants)
for participant in newParticipants {
Task {
try await messenger?.send(currentState, to: .only(participant))
}
}
knownParticipants = participants
}
DON'T: Use GroupSessionMessenger for large data
// WRONG -- messenger has a per-message size limit
let largeImage = try Data(contentsOf: imageURL) // 5 MB
try await messenger.send(largeImage, to: .all) // May fail
// CORRECT -- use GroupSessionJournal for files
let journal = GroupSessionJournal(session: session)
try await journal.add(largeImage)
DON'T: Send redundant messages for media playback
// WRONG -- manually syncing play/pause when using AVPlayer
func play() {
player.play()
try await messenger.send(PlayMessage(), to: .all)
}
// CORRECT -- let AVPlaybackCoordinator handle it
player.playbackCoordinator.coordinateWithSession(session)
player.play() // Automatically synced to all participants
DON'T: Observe sessions in a view that gets recreated
// WRONG -- each time the view appears, a new listener is created
struct MyView: View {
var body: some View {
Text("Hello")
.task {
for await session in MyActivity.sessions() { }
}
}
}
// CORRECT -- observe sessions in a long-lived manager
@Observable
final class ActivityManager {
init() {
Task {
for await session in MyActivity.sessions() {
configureSession(session)
}
}
}
}
Review Checklist
- Group Activities entitlement (
com.apple.developer.group-session) added
GroupActivitystruct isCodablewith meaningful metadata
sessions()observed in a long-lived object (not a SwiftUI view body)
session.join()called after receiving and configuring the session
session.leave()called when the user navigates away or dismisses
GroupSessionMessengercreated with appropriatedeliveryMode
- Late-joining participants receive current state on connection
$stateand$activeParticipantspublishers observed for lifecycle changes
GroupSessionJournalused for large file transfers instead of messenger
AVPlaybackCoordinatorused for media sync (not manual messages)
GroupStateObserver.isEligibleForGroupSessionchecked before showing SharePlay UI
prepareForActivation()called before presenting sharing controller
- Session invalidation handled with cleanup of messenger, journal, and tasks
References
- Extended patterns (collaborative canvas, spatial Personas, custom templates): references/shareplay-patterns.md