passkit-wallet

Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization,…

INSTALLATION
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill passkit-wallet
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SKILL.md

$27

Setup

Project Configuration

  • Enable the Apple Pay capability in Xcode
  • Create a Merchant ID in the Apple Developer portal (format: merchant.com.example.app)
  • Generate and install a Payment Processing Certificate for your merchant ID
  • Add the merchant ID to your entitlements

Availability Check

Always verify the device can make payments before showing Apple Pay UI.

import PassKit

func canMakePayments() -> Bool {

    // Check device supports Apple Pay at all

    guard PKPaymentAuthorizationController.canMakePayments() else {

        return false

    }

    // Check user has cards for the networks you support

    return PKPaymentAuthorizationController.canMakePayments(

        usingNetworks: [.visa, .masterCard, .amex, .discover],

        capabilities: .threeDSecure

    )

}

Displaying the Apple Pay Button

SwiftUI

Use the built-in PayWithApplePayButton view in SwiftUI.

import SwiftUI

import PassKit

struct CheckoutView: View {

    var body: some View {

        PayWithApplePayButton(.buy) {

            startPayment()

        }

        .payWithApplePayButtonStyle(.black)

        .frame(height: 48)

        .padding()

    }

}

UIKit

Use PKPaymentButton for UIKit-based interfaces.

let button = PKPaymentButton(

    paymentButtonType: .buy,

    paymentButtonStyle: .black

)

button.cornerRadius = 12

button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)

Button types: .buy, .setUp, .inStore, .donate, .checkout, .book, .subscribe, .reload, .addMoney, .topUp, .order, .rent, .support, .contribute, .tip

Creating a Payment Request

Build a PKPaymentRequest with your merchant details and the items being purchased.

func createPaymentRequest() -> PKPaymentRequest {

    let request = PKPaymentRequest()

    request.merchantIdentifier = "merchant.com.example.app"

    request.countryCode = "US"

    request.currencyCode = "USD"

    request.supportedNetworks = [.visa, .masterCard, .amex, .discover]

    request.merchantCapabilities = .threeDSecure

    request.paymentSummaryItems = [

        PKPaymentSummaryItem(label: "Widget", amount: 9.99),

        PKPaymentSummaryItem(label: "Shipping", amount: 4.99),

        PKPaymentSummaryItem(label: "My Store", amount: 14.98) // Total (last item)

    ]

    return request

}

The last item in paymentSummaryItems is treated as the total and its label appears as the merchant name on the payment sheet.

Requesting Shipping and Contact Info

request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]

request.requiredBillingContactFields = [.postalAddress]

request.shippingMethods = [

    PKShippingMethod(label: "Standard", amount: 4.99),

    PKShippingMethod(label: "Express", amount: 9.99),

]

request.shippingMethods?[0].identifier = "standard"

request.shippingMethods?[0].detail = "5-7 business days"

request.shippingMethods?[1].identifier = "express"

request.shippingMethods?[1].detail = "1-2 business days"

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup

Supported Networks

Network

Constant

Visa

.visa

Mastercard

.masterCard

American Express

.amex

Discover

.discover

China UnionPay

.chinaUnionPay

JCB

.JCB

Maestro

.maestro

Electron

.electron

Interac

.interac

Query available networks at runtime with PKPaymentRequest.availableNetworks().

Presenting the Payment Sheet

Use PKPaymentAuthorizationController (works in both SwiftUI and UIKit, no view controller needed).

@MainActor

func startPayment() {

    let request = createPaymentRequest()

    let controller = PKPaymentAuthorizationController(paymentRequest: request)

    controller.delegate = self

    controller.present()

}

Handling Payment Authorization

Implement PKPaymentAuthorizationControllerDelegate to process the payment token.

extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate {

    func paymentAuthorizationController(

        _ controller: PKPaymentAuthorizationController,

        didAuthorizePayment payment: PKPayment,

        handler completion: @escaping (PKPaymentAuthorizationResult) -> Void

    ) {

        // Send payment.token.paymentData to your payment processor

        Task {

            do {

                try await paymentService.process(payment.token)

                completion(PKPaymentAuthorizationResult(status: .success, errors: nil))

            } catch {

                completion(PKPaymentAuthorizationResult(status: .failure, errors: [error]))

            }

        }

    }

    func paymentAuthorizationControllerDidFinish(

        _ controller: PKPaymentAuthorizationController

    ) {

        controller.dismiss()

    }

}

Handling Shipping Changes

func paymentAuthorizationController(

    _ controller: PKPaymentAuthorizationController,

    didSelectShippingMethod shippingMethod: PKShippingMethod,

    handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void

) {

    let updatedItems = recalculateItems(with: shippingMethod)

    let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems)

    completion(update)

}

Wallet Passes

Adding a Pass to Wallet

Load a .pkpass file and present PKAddPassesViewController.

func addPassToWallet(data: Data) {

    guard let pass = try? PKPass(data: data) else { return }

    if let addController = PKAddPassesViewController(pass: pass) {

        addController.delegate = self

        present(addController, animated: true)

    }

}

SwiftUI Wallet Button

import PassKit

import SwiftUI

struct AddPassButton: View {

    let passData: Data

    var body: some View {

        Button("Add to Wallet") {

            addPass()

        }

    }

    func addPass() {

        guard let pass = try? PKPass(data: passData) else { return }

        let library = PKPassLibrary()

        library.addPasses([pass]) { status in

            switch status {

            case .shouldReviewPasses:

                // Present review UI

                break

            case .didAddPasses:

                // Passes added successfully

                break

            case .didCancelAddPasses:

                break

            @unknown default:

                break

            }

        }

    }

}

Checking Pass Library

Use PKPassLibrary to inspect and manage passes the user already has.

let library = PKPassLibrary()

// Check if a specific pass is already in Wallet

let hasPass = library.containsPass(pass)

// Retrieve passes your app can access

let passes = library.passes()

// Check if pass library is available

guard PKPassLibrary.isPassLibraryAvailable() else { return }

Common Mistakes

DON'T: Use StoreKit for physical goods

Apple Pay (PassKit) is for physical goods and services. StoreKit is for digital

content, subscriptions, and in-app purchases. Using the wrong framework leads to

App Review rejection.

// WRONG: Using StoreKit to sell a physical product

let product = try await Product.products(for: ["com.example.tshirt"])

// CORRECT: Use Apple Pay for physical goods

let request = PKPaymentRequest()

request.paymentSummaryItems = [

    PKPaymentSummaryItem(label: "T-Shirt", amount: 29.99),

    PKPaymentSummaryItem(label: "My Store", amount: 29.99)

]

DON'T: Hardcode merchant ID in multiple places

// WRONG: Merchant ID scattered across the codebase

let request1 = PKPaymentRequest()

request1.merchantIdentifier = "merchant.com.example.app"

// ...elsewhere:

let request2 = PKPaymentRequest()

request2.merchantIdentifier = "merchant.com.example.app" // easy to get out of sync

// CORRECT: Centralize configuration

enum PaymentConfig {

    static let merchantIdentifier = "merchant.com.example.app"

    static let countryCode = "US"

    static let currencyCode = "USD"

    static let supportedNetworks: [PKPaymentNetwork] = [.visa, .masterCard, .amex]

}

DON'T: Forget the total line item

The last item in paymentSummaryItems is the total row. If you omit it, the

payment sheet shows no merchant name or total.

// WRONG: No total item

request.paymentSummaryItems = [

    PKPaymentSummaryItem(label: "Widget", amount: 9.99)

]

// CORRECT: Last item is the total with your merchant name

request.paymentSummaryItems = [

    PKPaymentSummaryItem(label: "Widget", amount: 9.99),

    PKPaymentSummaryItem(label: "My Store", amount: 9.99) // Total

]

DON'T: Skip the canMakePayments check

// WRONG: Show Apple Pay button without checking

PayWithApplePayButton(.buy) { startPayment() }

// CORRECT: Only show when available

if PKPaymentAuthorizationController.canMakePayments(

    usingNetworks: PaymentConfig.supportedNetworks

) {

    PayWithApplePayButton(.buy) { startPayment() }

} else {

    // Show alternative checkout or setup button

    Button("Set Up Apple Pay") { /* guide user */ }

}

DON'T: Dismiss the controller before completing authorization

// WRONG: Dismissing inside didAuthorizePayment

func paymentAuthorizationController(

    _ controller: PKPaymentAuthorizationController,

    didAuthorizePayment payment: PKPayment,

    handler completion: @escaping (PKPaymentAuthorizationResult) -> Void

) {

    controller.dismiss() // Too early -- causes blank sheet

    completion(.init(status: .success, errors: nil))

}

// CORRECT: Dismiss only in paymentAuthorizationControllerDidFinish

func paymentAuthorizationControllerDidFinish(

    _ controller: PKPaymentAuthorizationController

) {

    controller.dismiss()

}

Review Checklist

  • Apple Pay capability enabled and merchant ID configured in Developer portal
  • Payment Processing Certificate generated and installed
  • canMakePayments(usingNetworks:) checked before showing Apple Pay button
  • Last item in paymentSummaryItems is the total with merchant display name
  • Payment token sent to server for processing (never decoded client-side)
  • paymentAuthorizationControllerDidFinish dismisses the controller
  • Shipping method changes recalculate totals via delegate callback
  • StoreKit used for digital goods; Apple Pay used for physical goods
  • Wallet passes loaded from signed .pkpass bundles
  • PKPassLibrary.isPassLibraryAvailable() checked before pass operations
  • Apple Pay button uses system-provided PKPaymentButton or PayWithApplePayButton
  • Error states handled in authorization result (network failures, declined cards)

References

  • Extended patterns (recurring payments, coupon codes, multi-merchant): references/wallet-passes.md
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