SKILL.md
AudioAccessoryKit
Automatic audio switching and intelligent audio routing for third-party audio
accessories. Enables companion apps to register audio accessories with the
system, report device placement, and declare capabilities so the system can
seamlessly switch audio output. Available iOS 26.4+ / Swift 6.3.
Beta-sensitive. AudioAccessoryKit is new in iOS 26.4 and may change before GM.
Re-check current Apple documentation before relying on specific API details.
AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first
be paired via AccessorySetupKit before it can be registered for audio features.
The central type is AccessoryControlDevice, which manages registration,
capability declaration, and ongoing state updates.
Contents
- [Setup](#setup)
- [Session Management](#session-management)
- [Audio Switching](#audio-switching)
- [Device Placement](#device-placement)
- [Connected Audio Sources](#connected-audio-sources)
- [Feature Discovery](#feature-discovery)
- [Error Handling](#error-handling)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
Setup
Prerequisites
- Pair the accessory over Bluetooth using AccessorySetupKit. This yields an
ASAccessory object.
- Import both frameworks in the companion app:
import AccessorySetupKit
import AudioAccessoryKit
Framework Availability
Platform
Minimum Version
iOS
26.4+
iPadOS
26.4+
Session Management
Registering an Accessory
After pairing via AccessorySetupKit, register the accessory with
AccessoryControlDevice by specifying the capabilities it supports:
let accessory: ASAccessory // Obtained from AccessorySetupKit pairing
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching, .placement]
try await AccessoryControlDevice.register(accessory, capabilities)
Registration activates the specified capabilities and tells the system to begin
routing audio to the accessory.
Retrieving the Current Configuration
Access the device's current configuration at any time using the static
current(for:) method:
let device = try AccessoryControlDevice.current(for: accessory)
let currentConfig = device.configuration
This returns the AccessoryControlDevice instance associated with the paired
ASAccessory. The device exposes both the accessory reference and the
current configuration.
Updating Configuration
Push configuration changes to the system with update(_:):
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .onHead
try await device.update(config)
The update call is async and can throw AccessoryControlDevice.Error on
failure.
Audio Switching
Automatic audio switching lets the system intelligently route audio output to
the correct device based on placement and connected sources.
Enabling Audio Switching
Declare the .audioSwitching capability during registration:
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching]
try await AccessoryControlDevice.register(accessory, capabilities)
For full automatic switching (including placement-based routing), include both
capabilities:
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching, .placement]
try await AccessoryControlDevice.register(accessory, capabilities)
Capabilities
AccessoryControlDevice.Capabilities is an option set with two members:
Capability
Purpose
.audioSwitching
Device supports automatic audio switching
.placement
Device can report its physical placement
Both capabilities can be combined. Audio switching works without placement, but
providing placement enables more intelligent routing decisions.
Device Placement
Report the physical position of the accessory to help the system make routing
decisions. Update placement whenever the accessory detects a position change.
Placement Values
AccessoryControlDevice.Placement defines four cases:
Placement
Meaning
.inEar
Accessory is seated in the ear (e.g., earbuds)
.onHead
Accessory is on the head (e.g., headband headphones)
.overTheEar
Accessory is over the ear (e.g., over-ear headphones)
.offHead
Accessory is not being worn
Updating Placement
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .inEar
try await device.update(config)
Common transitions:
.offHeadto.onHeador.inEarwhen the user puts on the accessory
.onHeador.inEarto.offHeadwhen removed
- Update promptly on every detected change for responsive audio routing
Connected Audio Sources
For accessories that connect to multiple Bluetooth devices simultaneously,
inform the system which devices are connected. This lets the system route audio
from the appropriate source.
Setting Audio Source Identifiers
Provide the Bluetooth address of connected devices as Data:
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
let primaryBTAddress = Data([0x12, 0x34, 0x56, 0x78, 0x9A, 0xBC])
config.primaryAudioSourceDeviceIdentifier = primaryBTAddress
let secondaryBTAddress = Data([0xAB, 0xCD, 0xEF, 0x01, 0x23, 0x45])
config.secondaryAudioSourceDeviceIdentifier = secondaryBTAddress
try await device.update(config)
Update these identifiers when the Bluetooth connection state changes (new
device connects, existing device disconnects).
Configuration Properties
AccessoryControlDevice.Configuration contains all configurable state:
Property
Type
Purpose
deviceCapabilities
Capabilities
Declared device capabilities
devicePlacement
Placement?
Current physical placement
primaryAudioSourceDeviceIdentifier
Data?
Primary connected Bluetooth device address
secondaryAudioSourceDeviceIdentifier
Data?
Secondary connected Bluetooth device address
Feature Discovery
Querying Capabilities
After registration, inspect the device's declared capabilities through its
configuration:
let device = try AccessoryControlDevice.current(for: accessory)
let caps = device.configuration.deviceCapabilities
if caps.contains(.audioSwitching) {
// Device supports automatic audio switching
}
if caps.contains(.placement) {
// Device reports physical placement
}
Checking Placement
Read the current placement to determine if the accessory is being worn:
let device = try AccessoryControlDevice.current(for: accessory)
if let placement = device.configuration.devicePlacement {
switch placement {
case .inEar, .onHead, .overTheEar:
// Accessory is being worn
break
case .offHead:
// Accessory is not being worn
break
@unknown default:
break
}
}
Error Handling
AccessoryControlDevice.Error covers failure cases during registration and
updates:
Error
Cause
.accessoryNotCapable
Accessory does not support the requested capability
.invalidRequest
Request parameters are invalid
.invalidated
Device registration has been invalidated
.unknown
An unspecified error occurred
Handle errors from registration and update calls:
do {
try await AccessoryControlDevice.register(accessory, capabilities)
} catch let error as AccessoryControlDevice.Error {
switch error {
case .accessoryNotCapable:
// Accessory hardware does not support requested capabilities
break
case .invalidRequest:
// Check registration parameters
break
case .invalidated:
// Re-register the device
break
case .unknown:
// Log and retry
break
@unknown default:
break
}
}
Common Mistakes
DON'T: Register before pairing with AccessorySetupKit
// WRONG -- accessory not yet paired
let rawAccessory = ASAccessory()
try await AccessoryControlDevice.register(rawAccessory, [.audioSwitching])
// CORRECT -- use the ASAccessory from a completed pairing session
session.activate(on: .main) { event in
if event.eventType == .accessoryAdded, let accessory = event.accessory {
Task {
try await AccessoryControlDevice.register(accessory, [.audioSwitching])
}
}
}
DON'T: Declare placement capability without updating placement
// WRONG -- registers placement but never updates it
try await AccessoryControlDevice.register(accessory, [.audioSwitching, .placement])
// System never receives placement data, reducing switching accuracy
// CORRECT -- update placement promptly after registration
try await AccessoryControlDevice.register(accessory, [.audioSwitching, .placement])
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .offHead
try await device.update(config)
DON'T: Ignore connection state changes for multi-device accessories
// WRONG -- set audio source identifiers once and never update
config.primaryAudioSourceDeviceIdentifier = someAddress
try await device.update(config)
// Device disconnects, but system still thinks it's the primary source
// CORRECT -- update identifiers when connections change
func onDeviceDisconnected() {
var config = device.configuration
config.primaryAudioSourceDeviceIdentifier = nil
Task { try await device.update(config) }
}
DON'T: Forget to handle the invalidated error
// WRONG -- ignores invalidation, keeps using stale device reference
try await device.update(config) // Throws .invalidated, unhandled
// CORRECT -- catch invalidation and re-register
do {
try await device.update(config)
} catch AccessoryControlDevice.Error.invalidated {
try await AccessoryControlDevice.register(accessory, capabilities)
}
Review Checklist
- Accessory paired via AccessorySetupKit before AudioAccessoryKit registration
- Both
AccessorySetupKitandAudioAccessoryKitimported
- Capabilities declared at registration match actual hardware support
.placementcapability accompanied by ongoing placement updates
- Placement transitions (on/off head) reported promptly
- Audio source device identifiers updated on Bluetooth connection changes
- All
AccessoryControlDevice.Errorcases handled, including@unknown default
update(_:)calls usetry awaitand handle errors
- Invalidated device references re-registered when needed
- Deployment target set to iOS 26.4+ or iPadOS 26.4+
References
- Extended patterns (registration flow, placement monitoring, multi-device coordination): references/audioaccessorykit-patterns.md
- AccessorySetupKit framework (prerequisite for pairing)