SKILL.md
$27
Component
Purpose
AnimatedBackground
Floating shapes background (variants: subtle, tech, warm, dark)
SlideTransition
Scene transitions (fade, zoom, slide-up, blur-fade)
Label
Floating label badge with optional JIRA reference
Vignette
Cinematic edge darkening overlay
LogoWatermark
Corner logo branding
SplitScreen
Side-by-side video comparison
NarratorPiP
Picture-in-picture presenter overlay
Envelope
3D envelope with opening flap animation
PointingHand
Animated hand emoji with slide-in and pulse
MazeDecoration
Animated isometric grid decoration for corners
Custom Transitions
The toolkit includes a transitions library at lib/transitions/ for scene-to-scene effects beyond the official @remotion/transitions package.
Using TransitionSeries
import { TransitionSeries, linearTiming } from '@remotion/transitions';
// Import custom transitions from lib (adjust path based on your project location)
import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
// Or import from @remotion/transitions for official ones
import { slide, fade } from '@remotion/transitions/slide';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}>
<TitleSlide />
</TransitionSeries.Sequence>
<TransitionSeries.Transition
presentation={glitch({ intensity: 0.8 })}
timing={linearTiming({ durationInFrames: 30 })}
/>
<TransitionSeries.Sequence durationInFrames={120}>
<ContentSlide />
</TransitionSeries.Sequence>
</TransitionSeries>
Available Custom Transitions
Transition
Options
Best For
glitch()
intensity, slices, rgbShift
Tech demos, edgy reveals, cyberpunk
rgbSplit()
direction, displacement
Modern tech, energetic transitions
zoomBlur()
direction, blurAmount
CTAs, high-energy moments, impact
lightLeak()
temperature, direction
Celebrations, film aesthetic, warm moments
clockWipe()
startAngle, direction, segments
Time-related content, playful reveals
pixelate()
maxBlockSize, gridSize, scanlines, glitchArtifacts, randomness
Retro/gaming, digital transformations
checkerboard()
gridSize, pattern, stagger, squareAnimation
Playful reveals, structured transitions
Checkerboard patterns: sequential, random, diagonal, alternating, spiral, rows, columns, center-out, corners-in
Transition Examples
// Tech/cyberpunk feel
glitch({ intensity: 0.8, slices: 8, rgbShift: true })
// Warm celebration
lightLeak({ temperature: 'warm', direction: 'right' })
// High energy zoom
zoomBlur({ direction: 'in', blurAmount: 20 })
// Chromatic aberration
rgbSplit({ direction: 'diagonal', displacement: 30 })
// Clock sweep reveal
clockWipe({ direction: 'clockwise', startAngle: 0 })
// Retro pixelation
pixelate({ maxBlockSize: 50, glitchArtifacts: true })
// Checkerboard patterns
checkerboard({ pattern: 'diagonal', gridSize: 8 })
checkerboard({ pattern: 'spiral', gridSize: 10 })
checkerboard({ pattern: 'center-out', squareAnimation: 'scale' })
Transition Duration Guidelines
Type
Frames
Notes
Quick cut
15-20
Fast, punchy
Standard
30-45
Most common
Dramatic
50-60
Slow reveals
Glitch effects
20-30
Should feel sudden
Light leak
45-60
Needs time to sweep
Preview Transitions
Run the showcase gallery to see all transitions:
cd showcase/transitions && npm run studio
Toolkit Conventions
These are choices specific to this toolkit. For general Remotion best practices (interpolation clamping, useVideoConfig, delayRender, staticFile, no CSS animations), see the remotion-official skill.
- All projects use 30fps — Timing: frames = seconds × 30
- playbackRate must be constant — For variable/extreme speeds, pre-process with FFmpeg
- Video/audio components — Templates use
<OffthreadVideo>and<Audio>fromremotion. Upstream now also documents<Video>/<Audio>from@remotion/media(newer, has trim props + pitch shifting). Both render correctly; prefer the toolkit's choice when extending existing templates for consistency.
Project Timing Conventions
Scene Type
Duration
Notes
Title
3-5s (90-150f)
Logo + headline
Overview
10-20s
3-5 bullet points
Demo
10-30s
Adjust playbackRate to fit
Stats
8-12s
3-4 stat cards
Credits
5-10s
Quick fade
Pacing: ~150 words/minute for voiceover. Voiceover drives timing.
Advanced API
For detailed API documentation on all hooks, components, renderer, Lambda, and Player APIs, see reference.md.
License Note
Remotion has a special license. Companies may need to obtain a license for commercial use. Check https://remotion.dev/license
Feedback & Contributions
If this skill is missing information or could be improved:
- Missing a pattern? Describe what you needed
- Found an error? Let me know what's wrong
- Want to contribute? I can help you:
- Update this skill with improvements
- Create a PR to github.com/digitalsamba/claude-code-video-toolkit
Just say "improve this skill" and I'll guide you through updating .claude/skills/remotion/SKILL.md.