SKILL.md
Awwwards Animations
Create premium web animations at Awwwards/FWA quality level. React-first approach. 60fps non-negotiable.
Decision Matrix
Task
Library
Why
Scroll-driven animations
GSAP + ScrollTrigger + useGSAP
Industry standard, best control
Smooth scroll
Lenis + ReactLenis
Best performance, works with ScrollTrigger
React-native animations
Motion (Framer Motion)
Native React, useScroll/useTransform
Simple/lightweight effects
Anime.js 4.0
Small footprint, clean API
Complex timelines
GSAP
Unmatched timeline control
SVG morphing
GSAP MorphSVG or Anime.js
Both excellent
3D + animation
Three.js + GSAP
GSAP controls Three.js objects
Page transitions
AnimatePresence or GSAP
Motion for React, GSAP for complex
Geometric shapes (vector)
SVG + GSAP/Motion
Native, animable
Geometric shapes (canvas)
Canvas 2D API
Programmatic, performant
Pseudo-3D shapes
Zdog
Flat design 3D, ~2kb
Creative coding/generative
p5.js
Rich ecosystem
Audio reactive
Tone.js
Web Audio, synths, effects
Physics 2D
Matter.js
Gravity, collisions, constraints
Algorithmic/generative art
Canvas 2D + p5.js
Math-driven visuals
Fractals/L-systems
Canvas 2D recursivo
Recursive rendering
Tessellations/geometric puzzles
SVG + GSAP
Precise animated transforms
Kinetic typography advanced
GSAP SplitText + Canvas
Per-char control
Glitch effects
CSS + GSAP
Layered RGB split, clip-path
Brutalist animation
CSS raw + Motion
Hard cuts, no easing
Minimalist animation
Motion springs
Subtle, purposeful motion
Installation (Latest Stable - 2025)
# GSAP + React hook (v3.14.1)
npm install gsap @gsap/react
# Lenis (v1.3.17) - includes React components
npm install lenis
# Motion (Framer Motion)
npm install motion
# Anime.js (v4.0.0)
npm install animejs
React Setup
1. GSAP Configuration (app-wide)
// lib/gsap.ts
'use client' // Next.js App Router
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import { useGSAP } from '@gsap/react'
// Register plugins once
gsap.registerPlugin(ScrollTrigger, useGSAP)
export { gsap, ScrollTrigger, useGSAP }
2. Lenis + GSAP ScrollTrigger Integration (Critical)
// components/SmoothScroll.tsx
'use client'
import { ReactLenis, useLenis } from 'lenis/react'
import { useEffect } from 'react'
import { gsap, ScrollTrigger } from '@/lib/gsap'
export function SmoothScroll({ children }: { children: React.ReactNode }) {
const lenis = useLenis()
useEffect(() => {
if (!lenis) return
lenis.on('scroll', ScrollTrigger.update)
gsap.ticker.add((time) => lenis.raf(time * 1000))
gsap.ticker.lagSmoothing(0)
return () => { gsap.ticker.remove(lenis?.raf) }
}, [lenis])
return (
<ReactLenis root options={{ lerp: 0.1, duration: 1.2, smoothWheel: true }}>
{children}
</ReactLenis>
)
}
// Wrap in layout: <SmoothScroll>{children}</SmoothScroll>
Core Patterns (React)
Detailed implementations in references:
- GSAP + useGSAP: See references/gsap-react.md
- Motion (Framer Motion): See references/motion-patterns.md
- Anime.js 4.0: See references/animejs-react.md
- Lenis React: See references/lenis-react.md
- Geometric Shapes: See references/geometric-shapes.md (SVG, Canvas, Zdog, p5.js, Tetris-style)
- Audio Reactive: See references/audio-reactive.md (Tone.js, Web Audio, scroll audio)
- Physics 2D: See references/physics-2d.md (Matter.js, collisions, constraints)
- Advanced (Three.js, WebGL): See references/advanced-patterns.md
- Algorithmic & Generative Art: See references/algorithmic-art.md (fractals, L-systems, flow fields, attractors, noise, sacred geometry)
- Advanced Text Effects: See references/text-effects.md (glitch, kinetic typography, morphing, explosion, circular text, scramble)
- Geometric Puzzles: See references/geometric-puzzles.md (Dudeney, tangram, tessellations, Penrose, polyominoes)
- Design Philosophy: See references/design-philosophy.md (brutalist, minimalist, abstract, mixing styles, palettes)
- Performance: See references/performance.md
Quick Patterns (React)
1. Magnetic Cursor (GSAP + useGSAP)
'use client'
import { useRef, useEffect } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'
export function MagneticCursor() {
const cursorRef = useRef<HTMLDivElement>(null)
const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 })
useEffect(() => {
const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY }
window.addEventListener('mousemove', h)
return () => window.removeEventListener('mousemove', h)
}, [])
useGSAP(() => {
gsap.ticker.add(() => {
const p = pos.current
p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15
gsap.set(cursorRef.current, { x: p.cx, y: p.cy })
})
})
return <div ref={cursorRef} className="fixed w-10 h-10 border border-white rounded-full pointer-events-none mix-blend-difference z-[9999] -translate-x-1/2 -translate-y-1/2" />
}
2. Magnetic Button (Motion)
'use client'
import { useRef, useState } from 'react'
import { motion } from 'motion/react'
export function MagneticButton({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLButtonElement>(null)
const [pos, setPos] = useState({ x: 0, y: 0 })
const onMove = (e: React.MouseEvent) => {
const { left, top, width, height } = ref.current!.getBoundingClientRect()
setPos({ x: (e.clientX - left - width / 2) * 0.3, y: (e.clientY - top - height / 2) * 0.3 })
}
return (
<motion.button ref={ref} onMouseMove={onMove} onMouseLeave={() => setPos({ x: 0, y: 0 })}
animate={pos} transition={{ type: 'spring', stiffness: 150, damping: 15 }}
className="px-8 py-4 bg-white text-black rounded-full">{children}</motion.button>
)
}
3. Parallax Hero (GSAP + useGSAP)
'use client'
import { useRef } from 'react'
import { gsap, ScrollTrigger, useGSAP } from '@/lib/gsap'
export function ParallaxHero() {
const containerRef = useRef<HTMLDivElement>(null)
useGSAP(() => {
gsap.to('.parallax-bg', {
yPercent: 50,
ease: 'none',
scrollTrigger: {
trigger: containerRef.current,
start: 'top top',
end: 'bottom top',
scrub: true,
},
})
gsap.to('.hero-title', {
yPercent: 100,
opacity: 0,
scrollTrigger: {
trigger: containerRef.current,
start: 'top top',
end: '50% top',
scrub: true,
},
})
}, { scope: containerRef })
return (
<div ref={containerRef} className="relative h-screen overflow-hidden">
<div className="parallax-bg absolute inset-0 bg-cover bg-center" />
<h1 className="hero-title absolute inset-0 flex items-center justify-center text-6xl">
Hero Title
</h1>
</div>
)
}
4. Text Character Reveal (Motion)
'use client'
import { motion } from 'motion/react'
const container = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: { staggerChildren: 0.02 },
},
}
const child = {
hidden: { opacity: 0, y: 50, rotateX: -90 },
visible: {
opacity: 1,
y: 0,
rotateX: 0,
transition: { type: 'spring', damping: 12 },
},
}
export function TextReveal({ text }: { text: string }) {
return (
<motion.span
variants={container}
initial="hidden"
whileInView="visible"
viewport={{ once: true }}
className="inline-block"
>
{text.split('').map((char, i) => (
<motion.span key={i} variants={child} className="inline-block">
{char === ' ' ? '\u00A0' : char}
</motion.span>
))}
</motion.span>
)
}
5. Image Reveal (GSAP)
'use client'
import { useRef } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'
export function ImageReveal({ src, alt }: { src: string; alt: string }) {
const containerRef = useRef<HTMLDivElement>(null)
useGSAP(() => {
gsap.from(containerRef.current, {
clipPath: 'inset(100% 0% 0% 0%)',
duration: 1.2,
ease: 'power4.inOut',
scrollTrigger: {
trigger: containerRef.current,
start: 'top 80%',
},
})
gsap.from('.reveal-img', {
scale: 1.3,
duration: 1.5,
ease: 'power2.out',
scrollTrigger: {
trigger: containerRef.current,
start: 'top 80%',
},
})
}, { scope: containerRef })
return (
<div ref={containerRef} className="overflow-hidden">
<img src={src} alt={alt} className="reveal-img w-full h-full object-cover" />
</div>
)
}
6. Glitch Text Effect (CSS + GSAP)
'use client'
import { useRef, useEffect } from 'react'
import { gsap } from '@/lib/gsap'
export function GlitchText({ text }: { text: string }) {
const ref = useRef<HTMLDivElement>(null)
useEffect(() => {
const layers = ref.current!.querySelectorAll('.g-layer')
const tl = gsap.timeline({ repeat: -1, repeatDelay: 3 })
tl.to(layers[0], { x: -5, duration: 0.05, ease: 'none' }, 0)
.to(layers[0], { x: 5, duration: 0.05 }, 0.05)
.to(layers[0], { x: 0, duration: 0.05 }, 0.1)
.to(layers[1], { x: 5, duration: 0.05 }, 0.02)
.to(layers[1], { x: -5, duration: 0.05 }, 0.07)
.to(layers[1], { x: 0, duration: 0.05 }, 0.12)
return () => { tl.kill() }
}, [])
return (
<div ref={ref} className="relative font-mono text-5xl font-black">
<span className="relative z-10">{text}</span>
<span className="g-layer absolute inset-0 text-cyan-400 mix-blend-multiply" aria-hidden>{text}</span>
<span className="g-layer absolute inset-0 text-red-400 mix-blend-multiply" aria-hidden>{text}</span>
</div>
)
}
7. Fractal Tree (Canvas 2D)
'use client'
import { useRef, useEffect } from 'react'
export function FractalTree({ depth = 10, angle = 25 }: { depth?: number; angle?: number }) {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current!
const ctx = canvas.getContext('2d')!
canvas.width = canvas.offsetWidth * 2; canvas.height = canvas.offsetHeight * 2; ctx.scale(2, 2)
let progress = 0, raf = 0
function branch(x: number, y: number, len: number, a: number, d: number) {
if (d > depth || len < 2) return
const dp = Math.max(0, Math.min(1, progress * depth - d))
if (dp <= 0) return
const ex = x + Math.cos(a * Math.PI / 180) * len * dp
const ey = y - Math.sin(a * Math.PI / 180) * len * dp
ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(ex, ey)
ctx.strokeStyle = `hsl(${120 + d * 15}, 60%, ${30 + d * 5}%)`
ctx.lineWidth = Math.max(1, (depth - d) * 1.5); ctx.stroke()
branch(ex, ey, len * 0.72, a + angle, d + 1)
branch(ex, ey, len * 0.72, a - angle, d + 1)
}
const animate = () => {
progress = Math.min(1, progress + 0.008)
ctx.clearRect(0, 0, canvas.offsetWidth, canvas.offsetHeight)
branch(canvas.offsetWidth / 2, canvas.offsetHeight, canvas.offsetHeight * 0.28, 90, 0)
if (progress < 1) raf = requestAnimationFrame(animate)
}
animate()
return () => cancelAnimationFrame(raf)
}, [depth, angle])
return <canvas ref={canvasRef} className="w-full h-full bg-gray-950" />
}
See references/algorithmic-art.md for L-systems, flow fields, attractors, noise, sacred geometry.
8. Geometric Dissection (SVG + GSAP)
'use client'
import { useRef, useState } from 'react'
import { gsap } from '@/lib/gsap'
const P = [
{ id: 'A', tri: 'M 0,173 L 50,87 L 100,173 Z', sq: 'M 0,0 L 100,0 L 100,87 L 0,87 Z', c: '#f43f5e' },
{ id: 'B', tri: 'M 50,87 L 100,0 L 150,87 Z', sq: 'M 100,0 L 200,0 L 200,87 L 100,87 Z', c: '#8b5cf6' },
{ id: 'C', tri: 'M 100,173 L 150,87 L 200,173 Z', sq: 'M 0,87 L 100,87 L 100,173 L 0,173 Z', c: '#06b6d4' },
{ id: 'D', tri: 'M 50,87 L 100,173 L 150,87 L 100,0 Z', sq: 'M 100,87 L 200,87 L 200,173 L 100,173 Z', c: '#f59e0b' },
]
export function GeometricDissection() {
const svg = useRef<SVGSVGElement>(null)
const [isSq, setSq] = useState(false)
const morph = () => {
const t = !isSq
P.forEach((p, i) => {
const el = svg.current!.querySelector(`#d-${p.id}`)
if (el) gsap.to(el, { attr: { d: t ? p.sq : p.tri }, duration: 1.5, ease: 'power2.inOut', delay: i * 0.15 })
}); setSq(t)
}
return (
<div className="flex flex-col items-center gap-4">
<svg ref={svg} viewBox="-10 -10 220 200" className="w-64 h-64">
{P.map(p => <path key={p.id} id={`d-${p.id}`} d={p.tri} fill={p.c} stroke="#000" strokeWidth="1.5" />)}
</svg>
<button onClick={morph} className="px-6 py-2 bg-white text-black font-mono text-sm">{isSq ? '△' : '□'}</button>
</div>
)
}
See references/geometric-puzzles.md for tangram, tessellations, Penrose tiles, polyominoes.
9. Brutalist Grid (Motion)
'use client'
import { motion } from 'motion/react'
export function BrutalistGrid({ items }: { items: string[] }) {
return (
<div className="grid grid-cols-3 border-2 border-black">
{items.map((item, i) => (
<motion.div key={i}
className="border-2 border-black p-6 font-mono font-black uppercase text-2xl"
style={{ mixBlendMode: i % 2 === 0 ? 'normal' : 'difference' }}
initial={{ opacity: 0 }} whileInView={{ opacity: 1 }} viewport={{ once: true }}
transition={{ duration: 0, delay: i * 0.1 }}
whileHover={{ backgroundColor: '#000', color: '#BAFF39', transition: { duration: 0 } }}
>{item}</motion.div>
))}
</div>
)
}
Design Philosophy (Quick Reference)
Style
Motion Feel
Easing
Typography
Key Trait
Brutalist
Hard, instant, jarring
none / steps()
Mono, 15-30vw
Raw honesty
Minimalist
Smooth, subtle, slow
power2.out
Sans-serif light
Purposeful restraint
Abstract
Noise-driven, parametric
Organic/sine
Varies
Mathematical beauty
Neo-Brutalist
Bold but controlled
power1.out
Mono + color
Brutalism + restraint
See references/design-philosophy.md for full guide with color palettes and mixing strategies.
Easing Reference
Feel
GSAP
Motion
Smooth
power2.out
[0.16, 1, 0.3, 1]
Snappy
power4.out
[0.87, 0, 0.13, 1]
Bouncy
back.out(1.7)
{ type: 'spring', stiffness: 300, damping: 20 }
Dramatic
power4.inOut
[0.76, 0, 0.24, 1]
Timing
- Micro-interactions: 150-300ms
- UI transitions: 300-500ms
- Page transitions: 500-800ms
- Stagger: 0.02-0.1s per item
Accessibility
// Motion: useReducedMotion() → conditionally disable/reduce animations
import { useReducedMotion } from 'motion/react'
const reduced = useReducedMotion() // true if prefers-reduced-motion: reduce
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}
Performance Rules
- Only animate
transformandopacity
- Use
will-changesparingly
- Always cleanup:
useGSAPhandles it automatically
- Scope GSAP selectors to container refs
- Use
contextSafe()for event handlers with GSAP
- Memoize Motion variants objects
Common Pitfalls
- Not integrating Lenis with ScrollTrigger
- Missing
scopein useGSAP
- Not using
contextSafe()for click handlers
- React 18 Strict Mode calling effects twice
- Forgetting
'use client'in Next.js App Router
- Not calling
ScrollTrigger.refresh()after dynamic content
Testing Checklist
- 60fps on scroll (Chrome DevTools Performance)
- Keyboard navigation works
- Respects prefers-reduced-motion
- No layout shifts (CLS)
- Mobile touch works
- ScrollTrigger markers removed in prod
- No memory leaks on unmount
Inspiration
Active Theory, Studio Freight, Locomotive, Resn, Aristide Benoist, Immersive Garden