SKILL.md
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Task
Command
Generate project
xcodegen generate
Build simulator
xcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build
Build device (paid account)
xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build
Clean DerivedData
rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*
Find device name
xcrun xctrace list devices
XcodeGen Configuration
Minimal project.yml
name: AppName
options:
bundleIdPrefix: com.company
deploymentTarget:
iOS: "16.0"
settings:
base:
SWIFT_VERSION: "6.0"
packages:
SomePackage:
url: https://github.com/org/repo
from: "1.0.0"
targets:
AppName:
type: application
platform: iOS
sources:
- path: AppName
settings:
base:
INFOPLIST_FILE: AppName/Info.plist
PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID_HERE
dependencies:
- package: SomePackage
Code Signing Configuration
Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.
# In target settings
settings:
base:
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID # Get from Xcode → Settings → Accounts
Get Team ID:
security find-identity -v -p codesigning | head -3
iOS Version Compatibility
API Changes by Version
iOS 17+ Only
iOS 16 Compatible
.onChange { old, new in }
.onChange { new in }
ContentUnavailableView
Custom VStack
AVAudioApplication
AVAudioSession
@Observable macro
@ObservableObject
SwiftData
CoreData/Realm
Lowering Deployment Target
- Update
project.yml:
deploymentTarget:
iOS: "16.0"
- Fix incompatible APIs:
// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }
// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
Image(systemName: "icon").font(.system(size: 48))
Text("Title").font(.title2.bold())
}
// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission
- Regenerate:
xcodegen generate
Device Deployment
First-time Setup
- Connect device via USB
- Trust computer on device
- In Xcode: Settings → Accounts → Add Apple ID
- Select device in scheme dropdown
- Run (
Cmd + R)
- On device: Settings → General → VPN & Device Management → Trust
Command-line Build (requires paid account)
xcodebuild \
-project App.xcodeproj \
-scheme App \
-destination 'platform=iOS,name=DeviceName' \
-allowProvisioningUpdates \
build
Common Issues
Error
Solution
"Library not loaded: @rpath/Framework"
SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works
"No Account for Team"
Add Apple ID in Xcode Settings → Accounts
"Provisioning profile not found"
Free account limitation. Use Xcode GUI or get paid account
Device not listed
Reconnect USB, trust computer on device, restart Xcode
DerivedData won't delete
Close Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*
Free vs Paid Developer Account
Feature
Free Apple ID
Paid ($99/year)
Xcode GUI builds
✅
✅
Command-line builds
❌
✅
App validity
7 days
1 year
App Store
❌
✅
CI/CD
❌
✅
SPM Dependencies
SPM Dynamic Framework Not Embedded
Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:
dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
Referenced from: /var/containers/Bundle/Application/.../App.app/App
Reason: image not found
Why This Happens:
- Static frameworks (most SPM packages) are linked into the binary - no embedding needed
- Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle
- XcodeGen generates link phase but NOT embed phase for SPM packages
embed: truein project.yml causes build errors (XcodeGen limitation)
The Fix (Manual, one-time per project):
- Open project in Xcode GUI
- Select target → General → Frameworks, Libraries
- Find the dynamic framework (RealmSwift)
- Change "Do Not Embed" → "Embed & Sign"
- Build and run from Xcode GUI first
After Manual Fix: Command-line builds (xcodebuild) will work because Xcode persists the embed setting in project.pbxproj.
Identifying Dynamic Frameworks:
# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"
Adding Packages
packages:
AudioKit:
url: https://github.com/AudioKit/AudioKit
from: "5.6.5"
RealmSwift:
url: https://github.com/realm/realm-swift
from: "10.54.6"
targets:
App:
dependencies:
- package: AudioKit
- package: RealmSwift
product: RealmSwift # Explicit product name when package has multiple
Resolving Dependencies (China proxy)
git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies
Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm). Re-downloading is slow.
Camera / AVFoundation
Camera preview requires real device (simulator has no camera).
Quick Debugging Checklist
- Permission: Added
NSCameraUsageDescriptionto Info.plist?
- Device: Running on real device, not simulator?
- Session running:
session.startRunning()called on background thread?
- View size: UIViewRepresentable has non-zero bounds?
- Video mirroring: Disabled
automaticallyAdjustsVideoMirroringbefore settingisVideoMirrored?
Video Mirroring (Front Camera)
CRITICAL: Must disable automatic adjustment before setting manual mirroring:
// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true
// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true
UIViewRepresentable Sizing Issue
UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:
// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
CameraPreviewView(session: session) // May be invisible!
OtherContent()
}
// GOOD: Explicit sizing
ZStack {
GeometryReader { geo in
CameraPreviewView(session: session)
.frame(width: geo.size.width, height: geo.size.height)
}
.ignoresSafeArea()
OtherContent()
}
Debug Logging Pattern
Add logging to trace camera flow:
import os
private let logger = Logger(subsystem: "com.app", category: "Camera")
func start() async {
logger.info("start() called, isRunning=\(self.isRunning)")
// ... setup code ...
logger.info("session.startRunning() completed")
}
// For CGRect (doesn't conform to CustomStringConvertible)
logger.info("bounds=\(NSCoder.string(for: self.bounds))")
Filter in Console.app by subsystem.
For detailed camera implementation: See references/camera-avfoundation.md
macOS Code Signing & Notarization
For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."
5-step checklist:
Step
What
Critical detail
1
Create CSR in Keychain Access
Common Name doesn't matter; choose "Saved to disk"
2
Request Developer ID Application cert at developer.apple.com
Choose G2 Sub-CA (not Previous Sub-CA)
3
Install .cer → must choose **login keychain**
iCloud/System → Error -25294 (private key mismatch)
4
Export P12 from login keychain with password
Base64: base64 -i cert.p12 | pbcopy
5
Create App Store Connect API Key (Developer role)
Download .p8 once only; record Key ID + Issuer ID
GitHub Secrets required (5 secrets):
Secret
Source
MACOS_CERT_P12
Step 4 base64
MACOS_CERT_PASSWORD
Step 4 password
APPLE_API_KEY
Step 5 .p8 base64
APPLE_API_KEY_ID
Step 5 Key ID
APPLE_API_ISSUER
Step 5 Issuer ID
**APPLE_TEAM_ID is NOT needed.** notarytool infers team from the API key. Passing teamId to @electron/notarize v2.5.0 causes a credential conflict error.
Electron Forge osxSign critical settings:
osxSign: {
identity: 'Developer ID Application',
hardenedRuntime: true,
entitlements: 'entitlements.mac.plist',
entitlementsInherit: 'entitlements.mac.plist',
continueOnError: false, // CRITICAL: default is true, silently falls back to adhoc
// Skip non-binary files in large embedded runtimes (prevents EMFILE)
ignore: (filePath: string) => {
if (!filePath.includes('python-runtime')) return false;
if (/\.(so|dylib|node)$/.test(filePath)) return false;
return true;
},
// CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain)
...(process.env.MACOS_SIGNING_KEYCHAIN
? { keychain: process.env.MACOS_SIGNING_KEYCHAIN }
: {}),
},
Fail-fast three-layer defense:
@electron/osx-sign:continueOnError: false— signing error throws immediately
postPackagehook:codesign --verify --deep --strict+ adhoc detection
- Release trigger script: verify local HEAD matches remote before dispatch
Verify signing:
security find-identity -v -p codesigning | grep "Developer ID Application"
For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): references/apple-codesign-notarize.md
Resources
- references/xcodegen-full.md - Complete project.yml options
- references/swiftui-compatibility.md - iOS version API differences
- references/camera-avfoundation.md - Camera preview debugging
- references/testing-mainactor.md - Testing @MainActor classes (state machines, regression tests)
- references/apple-codesign-notarize.md - Apple Developer signing + notarization for macOS/Electron CI/CD