dart-use-pattern-matching

Use switch expressions and pattern matching where appropriate

INSTALLATION
npx skills add https://github.com/dart-lang/skills --skill dart-use-pattern-matching
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SKILL.md

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Switch Statements vs. Expressions

Select the appropriate switch construct based on the execution context:

  • If producing a value: Use a switch expression.
  • Syntax: switch (value) { pattern => expression, }
  • Rule: Each case must be a single expression. No implicit fallthrough. Must be exhaustive.
  • If executing statements or side effects: Use a switch statement.
  • Syntax: switch (value) { case pattern: statements; }
  • Rule: Empty cases fall through to the next case. Non-empty cases implicitly break (no break keyword required).

Core Pattern Implementations

Implement patterns using the following syntax and rules:

  • **Logical-or (||):** pattern1 || pattern2. Both branches must define the exact same set of variables.
  • **Logical-and (&&):** pattern1 && pattern2. Branches must not define overlapping variables.
  • Relational: ==, !=, <, >, <=, >= followed by a constant expression.
  • **Cast (as):** pattern as Type. Throws if the value does not match the type. Use to forcibly assert types during destructuring.
  • **Null-check (?):** pattern?. Fails the match if the value is null. Binds the variable to the non-nullable base type.
  • **Null-assert (!):** pattern!. Throws if the value is null.
  • Variable: var name or Type name. Binds the matched value to a new local variable.
  • **Wildcard (_):** Matches any value and discards it.
  • List: [pattern1, pattern2]. Matches lists of exact length unless a Rest element (... or ...var rest) is used.
  • Map: {"key": pattern}. Matches maps containing the specified keys. Ignores unmatched keys.
  • Record: (pattern1, named: pattern2). Matches records of the exact shape. Use :var name to infer the getter name.
  • Object: ClassName(field: pattern). Matches instances of ClassName. Use :var field to infer the getter name.

Workflows

Task Progress: Implementing Pattern Matching

Copy this checklist to track progress when implementing complex pattern matching logic:

  • Identify the data structure being evaluated (JSON, Record, Class, Enum).
  • Select the appropriate switch construct (Expression for values, Statement for side-effects).
  • Define the required patterns (Object, Map, List, Record).
  • Extract required data using Variable patterns (var x, :var y).
  • Apply Guard clauses (when condition) for logic that cannot be expressed via patterns.
  • Handle unmatched cases using a Wildcard (_) or default clause (if not using a sealed class).
  • Run exhaustiveness validator.

Feedback Loop: Exhaustiveness Checking

When switching over sealed classes or enums, you must ensure all subtypes are handled.

  • Run validator: Execute dart analyze.
  • Review errors: Look for "The type 'X' is not exhaustively matched by the switch cases" errors.
  • Fix: Add the missing Object patterns for the unhandled subtypes, or add a Wildcard (_) case if a default fallback is acceptable.

Examples

JSON Validation and Destructuring

Use Map and List patterns to validate structure and extract data in a single step.

Input:

var data = {

  'user': ['Lily', 13],

};

Implementation:

if (data case {'user': [String name, int age]}) {

  print('User $name is $age years old.');

} else {

  print('Invalid JSON structure.');

}

Algebraic Data Types (Sealed Classes)

Use Object patterns with switch expressions to handle family types exhaustively.

Implementation:

sealed class Shape {}

class Square implements Shape {

  final double length;

  Square(this.length);

}

class Circle implements Shape {

  final double radius;

  Circle(this.radius);

}

// Switch expression guarantees exhaustiveness due to `sealed` modifier.

double calculateArea(Shape shape) => switch (shape) {

  Square(length: var l) => l * l,

  Circle(:var radius)   => math.pi * radius * radius,

};

Variable Swapping and Destructuring

Use variable assignment patterns to swap values or extract record fields without temporary variables.

Implementation:

var (a, b) = ('left', 'right');

(b, a) = (a, b); // Swap values

// Destructuring a function return

var (name, age) = getUserInfo();

Guard Clauses and Logical-or

Use when to evaluate arbitrary conditions after a pattern matches.

Implementation:

switch (shape) {

  case Square(size: var s) || Circle(size: var s) when s > 0:

    print('Valid symmetric shape with size $s');

  case Square() || Circle():

    print('Invalid or empty shape');

  default:

    print('Unknown shape');

}
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