slack-gif-creator

Create animated GIFs optimized for Slack with composable animation primitives and built-in validators. Provides 15+ animation primitives (shake, bounce, spin, pulse, fade, zoom, explode, wiggle, slide, flip, morph, move, kaleidoscope) that compose freely for custom effects Includes validators for Slack's strict size limits (2MB for messages, 64KB for emoji) and dimension requirements, with optimization strategies for each constraint Offers helper utilities for GIF assembly, text rendering, color palettes, particle effects, easing functions, and frame composition Distinguishes emoji GIFs (10-15 frames, 32-48 colors, simple designs) from message GIFs (higher frame counts and color budgets) with mode-specific guidance

INSTALLATION
npx skills add https://github.com/composiohq/awesome-claude-skills --skill slack-gif-creator
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.

Slack's Requirements

Slack has specific requirements for GIFs based on their use:

Message GIFs:

  • Max size: ~2MB
  • Optimal dimensions: 480x480
  • Typical FPS: 15-20
  • Color limit: 128-256
  • Duration: 2-5s

Emoji GIFs:

  • Max size: 64KB (strict limit)
  • Optimal dimensions: 128x128
  • Typical FPS: 10-12
  • Color limit: 32-48
  • Duration: 1-2s

Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:

  • Limit to 10-15 frames total
  • Use 32-48 colors maximum
  • Keep designs simple
  • Avoid gradients
  • Validate file size frequently

Toolkit Structure

This skill provides three types of tools:

  • Validators - Check if a GIF meets Slack's requirements
  • Animation Primitives - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
  • Helper Utilities - Optional functions for common needs (text, colors, effects)

Complete creative freedom is available in how these tools are applied.

Core Validators

To ensure a GIF meets Slack's constraints, use these validators:

from core.gif_builder import GIFBuilder

# After creating your GIF, check if it meets requirements

builder = GIFBuilder(width=128, height=128, fps=10)

# ... add your frames however you want ...

# Save and check size

info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)

# The save method automatically warns if file exceeds limits

# info dict contains: size_kb, size_mb, frame_count, duration_seconds

File size validator:

from core.validators import check_slack_size

# Check if GIF meets size limits

passes, info = check_slack_size('emoji.gif', is_emoji=True)

# Returns: (True/False, dict with size details)

Dimension validator:

from core.validators import validate_dimensions

# Check dimensions

passes, info = validate_dimensions(128, 128, is_emoji=True)

# Returns: (True/False, dict with dimension details)

Complete validation:

from core.validators import validate_gif, is_slack_ready

# Run all validations

all_pass, results = validate_gif('emoji.gif', is_emoji=True)

# Or quick check

if is_slack_ready('emoji.gif', is_emoji=True):

    print("Ready to upload!")

Animation Primitives

These are composable building blocks for motion. Apply these to any object in any combination:

Shake

from templates.shake import create_shake_animation

# Shake an emoji

frames = create_shake_animation(

    object_type='emoji',

    object_data={'emoji': '😱', 'size': 80},

    num_frames=20,

    shake_intensity=15,

    direction='both'  # or 'horizontal', 'vertical'

)

Bounce

from templates.bounce import create_bounce_animation

# Bounce a circle

frames = create_bounce_animation(

    object_type='circle',

    object_data={'radius': 40, 'color': (255, 100, 100)},

    num_frames=30,

    bounce_height=150

)

Spin / Rotate

from templates.spin import create_spin_animation, create_loading_spinner

# Clockwise spin

frames = create_spin_animation(

    object_type='emoji',

    object_data={'emoji': '🔄', 'size': 100},

    rotation_type='clockwise',

    full_rotations=2

)

# Wobble rotation

frames = create_spin_animation(rotation_type='wobble', full_rotations=3)

# Loading spinner

frames = create_loading_spinner(spinner_type='dots')

Pulse / Heartbeat

from templates.pulse import create_pulse_animation, create_attention_pulse

# Smooth pulse

frames = create_pulse_animation(

    object_data={'emoji': '❤️', 'size': 100},

    pulse_type='smooth',

    scale_range=(0.8, 1.2)

)

# Heartbeat (double-pump)

frames = create_pulse_animation(pulse_type='heartbeat')

# Attention pulse for emoji GIFs

frames = create_attention_pulse(emoji='⚠️', num_frames=20)

Fade

from templates.fade import create_fade_animation, create_crossfade

# Fade in

frames = create_fade_animation(fade_type='in')

# Fade out

frames = create_fade_animation(fade_type='out')

# Crossfade between two emojis

frames = create_crossfade(

    object1_data={'emoji': '😊', 'size': 100},

    object2_data={'emoji': '😂', 'size': 100}

)

Zoom

from templates.zoom import create_zoom_animation, create_explosion_zoom

# Zoom in dramatically

frames = create_zoom_animation(

    zoom_type='in',

    scale_range=(0.1, 2.0),

    add_motion_blur=True

)

# Zoom out

frames = create_zoom_animation(zoom_type='out')

# Explosion zoom

frames = create_explosion_zoom(emoji='💥')

Explode / Shatter

from templates.explode import create_explode_animation, create_particle_burst

# Burst explosion

frames = create_explode_animation(

    explode_type='burst',

    num_pieces=25

)

# Shatter effect

frames = create_explode_animation(explode_type='shatter')

# Dissolve into particles

frames = create_explode_animation(explode_type='dissolve')

# Particle burst

frames = create_particle_burst(particle_count=30)

Wiggle / Jiggle

from templates.wiggle import create_wiggle_animation, create_excited_wiggle

# Jello wobble

frames = create_wiggle_animation(

    wiggle_type='jello',

    intensity=1.0,

    cycles=2

)

# Wave motion

frames = create_wiggle_animation(wiggle_type='wave')

# Excited wiggle for emoji GIFs

frames = create_excited_wiggle(emoji='🎉')

Slide

from templates.slide import create_slide_animation, create_multi_slide

# Slide in from left with overshoot

frames = create_slide_animation(

    direction='left',

    slide_type='in',

    overshoot=True

)

# Slide across

frames = create_slide_animation(direction='left', slide_type='across')

# Multiple objects sliding in sequence

objects = [

    {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},

    {'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}

]

frames = create_multi_slide(objects, stagger_delay=5)

Flip

from templates.flip import create_flip_animation, create_quick_flip

# Horizontal flip between two emojis

frames = create_flip_animation(

    object1_data={'emoji': '😊', 'size': 120},

    object2_data={'emoji': '😂', 'size': 120},

    flip_axis='horizontal'

)

# Vertical flip

frames = create_flip_animation(flip_axis='vertical')

# Quick flip for emoji GIFs

frames = create_quick_flip('👍', '👎')

Morph / Transform

from templates.morph import create_morph_animation, create_reaction_morph

# Crossfade morph

frames = create_morph_animation(

    object1_data={'emoji': '😊', 'size': 100},

    object2_data={'emoji': '😂', 'size': 100},

    morph_type='crossfade'

)

# Scale morph (shrink while other grows)

frames = create_morph_animation(morph_type='scale')

# Spin morph (3D flip-like)

frames = create_morph_animation(morph_type='spin_morph')

Move Effect

from templates.move import create_move_animation

# Linear movement

frames = create_move_animation(

    object_type='emoji',

    object_data={'emoji': '🚀', 'size': 60},

    start_pos=(50, 240),

    end_pos=(430, 240),

    motion_type='linear',

    easing='ease_out'

)

# Arc movement (parabolic trajectory)

frames = create_move_animation(

    object_type='emoji',

    object_data={'emoji': '⚽', 'size': 60},

    start_pos=(50, 350),

    end_pos=(430, 350),

    motion_type='arc',

    motion_params={'arc_height': 150}

)

# Circular movement

frames = create_move_animation(

    object_type='emoji',

    object_data={'emoji': '🌍', 'size': 50},

    motion_type='circle',

    motion_params={

        'center': (240, 240),

        'radius': 120,

        'angle_range': 360  # full circle

    }

)

# Wave movement

frames = create_move_animation(

    motion_type='wave',

    motion_params={

        'wave_amplitude': 50,

        'wave_frequency': 2

    }

)

# Or use low-level easing functions

from core.easing import interpolate, calculate_arc_motion

for i in range(num_frames):

    t = i / (num_frames - 1)

    x = interpolate(start_x, end_x, t, easing='ease_out')

    # Or: x, y = calculate_arc_motion(start, end, height, t)

Kaleidoscope Effect

from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation

# Apply to a single frame

kaleido_frame = apply_kaleidoscope(frame, segments=8)

# Or create animated kaleidoscope

frames = create_kaleidoscope_animation(

    base_frame=my_frame,  # or None for demo pattern

    num_frames=30,

    segments=8,

    rotation_speed=1.0

)

# Simple mirror effects (faster)

from templates.kaleidoscope import apply_simple_mirror

mirrored = apply_simple_mirror(frame, mode='quad')  # 4-way mirror

# modes: 'horizontal', 'vertical', 'quad', 'radial'

To compose primitives freely, follow these patterns:

# Example: Bounce + shake for impact

for i in range(num_frames):

    frame = create_blank_frame(480, 480, bg_color)

    # Bounce motion

    t_bounce = i / (num_frames - 1)

    y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')

    # Add shake on impact (when y reaches ground)

    if y >= ground_y - 5:

        shake_x = math.sin(i * 2) * 10

        x = center_x + shake_x

    else:

        x = center_x

    draw_emoji(frame, '⚽', (x, y), size=60)

    builder.add_frame(frame)

Helper Utilities

These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.

GIF Builder (Assembly & Optimization)

from core.gif_builder import GIFBuilder

# Create builder with your chosen settings

builder = GIFBuilder(width=480, height=480, fps=20)

# Add frames (however you created them)

for frame in my_frames:

    builder.add_frame(frame)

# Save with optimization

builder.save('output.gif',

             num_colors=128,

             optimize_for_emoji=False)

Key features:

  • Automatic color quantization
  • Duplicate frame removal
  • Size warnings for Slack limits
  • Emoji mode (aggressive optimization)

Text Rendering

For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE

# Text with outline (helps readability)

draw_text_with_outline(

    frame, "BONK!",

    position=(240, 100),

    font_size=TYPOGRAPHY_SCALE['h1'],  # 60px

    text_color=(255, 68, 68),

    outline_color=(0, 0, 0),

    outline_width=4,

    centered=True

)

To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.

Color Management

Professional-looking GIFs often use cohesive color palettes:

from core.color_palettes import get_palette

# Get a pre-made palette

palette = get_palette('vibrant')  # or 'pastel', 'dark', 'neon', 'professional'

bg_color = palette['background']

text_color = palette['primary']

accent_color = palette['accent']

To work with colors directly, use RGB tuples - whatever works for the use case.

Visual Effects

Optional effects for impact moments:

from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings

# Particle system

particles = ParticleSystem()

particles.emit_sparkles(x=240, y=200, count=15)

particles.emit_confetti(x=240, y=200, count=20)

# Update and render each frame

particles.update()

particles.render(frame)

# Flash effect

frame = create_impact_flash(frame, position=(240, 200), radius=100)

# Shockwave rings

frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])

Easing Functions

Smooth motion uses easing instead of linear interpolation:

from core.easing import interpolate

# Object falling (accelerates)

y = interpolate(start=0, end=400, t=progress, easing='ease_in')

# Object landing (decelerates)

y = interpolate(start=0, end=400, t=progress, easing='ease_out')

# Bouncing

y = interpolate(start=0, end=400, t=progress, easing='bounce_out')

# Overshoot (elastic)

scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')

Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.

Frame Composition

Basic drawing utilities if you need them:

from core.frame_composer import (

    create_gradient_background,  # Gradient backgrounds

    draw_emoji_enhanced,         # Emoji with optional shadow

    draw_circle_with_shadow,     # Shapes with depth

    draw_star                    # 5-pointed stars

)

# Gradient background

frame = create_gradient_background(480, 480, top_color, bottom_color)

# Emoji with shadow

draw_emoji_enhanced(frame, '🎉', position=(200, 200), size=80, shadow=True)

Optimization Strategies

When your GIF is too large:

For Message GIFs (>2MB):

  • Reduce frames (lower FPS or shorter duration)
  • Reduce colors (128 → 64 colors)
  • Reduce dimensions (480x480 → 320x320)
  • Enable duplicate frame removal

For Emoji GIFs (>64KB) - be aggressive:

  • Limit to 10-12 frames total
  • Use 32-40 colors maximum
  • Avoid gradients (solid colors compress better)
  • Simplify design (fewer elements)
  • Use optimize_for_emoji=True in save method

Example Composition Patterns

Simple Reaction (Pulsing)

builder = GIFBuilder(128, 128, 10)

for i in range(12):

    frame = Image.new('RGB', (128, 128), (240, 248, 255))

    # Pulsing scale

    scale = 1.0 + math.sin(i * 0.5) * 0.15

    size = int(60 * scale)

    draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),

                       size=size, shadow=False)

    builder.add_frame(frame)

builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)

# Validate

from core.validators import check_slack_size

check_slack_size('reaction.gif', is_emoji=True)

Action with Impact (Bounce + Flash)

builder = GIFBuilder(480, 480, 20)

# Phase 1: Object falls

for i in range(15):

    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

    t = i / 14

    y = interpolate(0, 350, t, 'ease_in')

    draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80)

    builder.add_frame(frame)

# Phase 2: Impact + flash

for i in range(8):

    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

    # Flash on first frames

    if i < 3:

        frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)

    draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80)

    # Text appears

    if i > 2:

        draw_text_with_outline(frame, "GOAL!", position=(240, 150),

                              font_size=60, text_color=(255, 68, 68),

                              outline_color=(0, 0, 0), outline_width=4, centered=True)

    builder.add_frame(frame)

builder.save('goal.gif', num_colors=128)

Combining Primitives (Move + Shake)

from templates.shake import create_shake_animation

# Create shake animation

shake_frames = create_shake_animation(

    object_type='emoji',

    object_data={'emoji': '😰', 'size': 70},

    num_frames=20,

    shake_intensity=12

)

# Create moving element that triggers the shake

builder = GIFBuilder(480, 480, 20)

for i in range(40):

    t = i / 39

    if i < 20:

        # Before trigger - use blank frame with moving object

        frame = create_blank_frame(480, 480, (255, 255, 255))

        x = interpolate(50, 300, t * 2, 'linear')

        draw_emoji_enhanced(frame, '🚗', position=(int(x), 300), size=60)

        draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)

    else:

        # After trigger - use shake frame

        frame = shake_frames[i - 20]

        # Add the car in final position

        draw_emoji_enhanced(frame, '🚗', position=(300, 300), size=60)

    builder.add_frame(frame)

builder.save('scare.gif')

Philosophy

This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

  • Understand the creative vision - What should happen? What's the mood?
  • Design the animation - Break it into phases (anticipation, action, reaction)
  • Apply primitives as needed - Shake, bounce, move, effects - mix freely
  • Validate constraints - Check file size, especially for emoji GIFs
  • Iterate if needed - Reduce frames/colors if over size limits

The goal is creative freedom within Slack's technical constraints.

Dependencies

To use this toolkit, install these dependencies only if they aren't already present:

pip install pillow imageio numpy
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