SKILL.md
$27
npm install three @react-three/fiber @react-three/drei
Quick Start
import { SVG3D } from "3dsvg";
// Spin text in 3D
<SVG3D text="Hello" animate="spin" />
// 3D logo from SVG file
<SVG3D svg="/logo.svg" material="gold" />
// Pixel editor input
<SVG3D svg="<svg>...</svg>" material="chrome" animate="float" />
SVG3DProps — Full API
import { SVG3D } from "3dsvg";
<SVG3D
// Input (choose one)
text="Hello World" // Text string (uses Google Fonts)
svg="/path/to/file.svg" // URL to SVG file
// svg="<svg>...</svg>" // Raw SVG markup string
// Font (when using text=)
font="Inter" // Google Font name (10 presets available)
// Material preset
material="default" // "default" | "plastic" | "metal" | "glass"
// "rubber" | "chrome" | "gold" | "clay"
// "emissive" | "holographic"
// Animation
animate="spin" // "spin" | "float" | "pulse" | "wobble"
// "swing" | "spin+float" | undefined (static)
// Geometry
depth={0.2} // Extrusion depth (default: 0.2)
bevelEnabled={true} // Enable bevel on edges
bevelThickness={0.02} // Bevel thickness
bevelSize={0.02} // Bevel size
bevelSegments={3} // Bevel smoothness
// Lighting
ambientIntensity={0.5} // Ambient light (0–1)
keyLightIntensity={1.0} // Key light brightness
keyLightX={5} // Key light X position
keyLightY={5} // Key light Y position
keyLightZ={5} // Key light Z position
shadows={true} // Enable shadow casting
// Camera
zoom={1} // Initial zoom level
autoRotate={false} // Auto-rotate camera (overrides animate)
// Texture
texture="none" // "none" or procedural preset name, or URL
/>
Common Patterns
Basic Logo Viewer
import { SVG3D } from "3dsvg";
export function LogoViewer() {
return (
<div style={{ width: 400, height: 400 }}>
<SVG3D
svg="/logo.svg"
material="metal"
animate="float"
depth={0.3}
bevelEnabled={true}
bevelThickness={0.03}
/>
</div>
);
}
Interactive 3D Text Badge
import { SVG3D } from "3dsvg";
export function HeroBadge() {
return (
<SVG3D
text="LAUNCH"
font="Inter"
material="chrome"
animate="spin"
depth={0.4}
keyLightIntensity={1.5}
ambientIntensity={0.3}
/>
);
}
Static Product Icon (No Animation)
import { SVG3D } from "3dsvg";
export function ProductIcon({ svgUrl }: { svgUrl: string }) {
return (
<SVG3D
svg={svgUrl}
material="gold"
depth={0.15}
bevelEnabled={true}
shadows={true}
ambientIntensity={0.6}
keyLightX={3}
keyLightY={8}
keyLightZ={3}
/>
);
}
Holographic Animated Logo
import { SVG3D } from "3dsvg";
export function HolographicLogo() {
return (
<SVG3D
svg="/brand.svg"
material="holographic"
animate="spin+float"
depth={0.1}
ambientIntensity={0.8}
/>
);
}
Inline SVG String
import { SVG3D } from "3dsvg";
const starSvg = `
<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
<polygon points="50,5 61,35 95,35 68,57 79,91 50,70 21,91 32,57 5,35 39,35"
fill="#FFD700"/>
</svg>
`;
export function Star3D() {
return (
<SVG3D
svg={starSvg}
material="gold"
animate="pulse"
depth={0.25}
/>
);
}
Material Presets Reference
Value
Description
"default"
Standard PBR material
"plastic"
Smooth, slightly shiny plastic
"metal"
Matte metallic surface
"glass"
Transparent glass look
"rubber"
Soft matte rubber
"chrome"
High-gloss mirror chrome
"gold"
Warm gold PBR
"clay"
Soft diffuse clay (great for screenshots)
"emissive"
Glowing emission effect
"holographic"
Iridescent rainbow foil
Animation Presets Reference
Value
Description
"spin"
Continuous Y-axis rotation
"float"
Gentle up/down bob
"pulse"
Breathing scale animation
"wobble"
Side-to-side wobble
"swing"
Pendulum swing
"spin+float"
Spin combined with float
undefined
Static, user-draggable only
Monorepo Development Setup
git clone https://github.com/renatoworks/3dsvg.git
cd 3dsvg
npm install
npm run build:engine # Build the npm package
npm run dev:web # Start the visual editor at localhost:3000
Engine package only
cd packages/engine
npm run build # Outputs to dist/
npm run dev # Watch mode
Project Structure
packages/
├── engine/src/
│ ├── index.tsx # SVG3D public component
│ ├── scene.tsx # Three.js scene, ExtrudedSVG mesh
│ ├── controls.tsx # Animation logic, orbit controls
│ ├── materials.ts # PBR material preset definitions
│ ├── types.ts # SVG3DProps TypeScript types
│ └── use-font.ts # Google Font → vector path loader
└── web/src/
├── app/ # Next.js pages
├── components/ # Editor UI panels, export bar
└── lib/ # Texture generators, FFmpeg utils
TypeScript Types
import type { SVG3DProps } from "3dsvg";
const config: SVG3DProps = {
svg: "/logo.svg",
material: "chrome",
animate: "float",
depth: 0.3,
};
export function MyComponent() {
return <SVG3D {...config} />;
}
Next.js Integration
Because SVG3D uses Three.js (browser-only), use dynamic import with ssr: false:
// components/Logo3D.tsx
"use client";
import dynamic from "next/dynamic";
const SVG3D = dynamic(
() => import("3dsvg").then((m) => m.SVG3D),
{ ssr: false, loading: () => <div>Loading 3D...</div> }
);
export function Logo3D() {
return (
<SVG3D
svg="/logo.svg"
material="gold"
animate="spin"
/>
);
}
Vite / React Integration
// No special config needed — just import and use
import { SVG3D } from "3dsvg";
function App() {
return (
<div style={{ height: "100vh" }}>
<SVG3D text="Vite + 3D" material="plastic" animate="float" />
</div>
);
}
Visual Editor Workflow
- Go to 3dsvg.design
- Choose an input method: Text, Pixel Editor, SVG Code, or File Upload
- Pick a material, animation, and lighting configuration
- Use the Embed export to copy a ready-to-paste
<SVG3D>JSX snippet
- Export as PNG (up to 4K), Video (MP4/WebM), or 3D Model (GLB/STL/OBJ/PLY)
Drag and drop an SVG file anywhere on the editor to load it instantly.
Troubleshooting
Component renders blank / white screen
- Ensure
three,@react-three/fiber, and@react-three/dreiare installed
- In Next.js, confirm you're using
dynamicwithssr: false
- Wrap in a container with explicit
widthandheight
SVG not extruding correctly
- Use simple, closed SVG paths; complex compound paths may not extrude
- Inline
fillattributes on paths are respected — avoid CSS-only fills
- Try increasing
bevelSegmentsfor smoother curves
Text not loading
- The
fontprop loads from Google Fonts — ensure network access or host fonts locally
- Supported fonts are the 10 presets defined in
use-font.ts
Performance issues
- Reduce
bevelSegments(try1or2)
- Disable
shadowsfor lower-end devices
- Use
animate={undefined}for static display
FFmpeg/video export fails in dev
- Video export uses FFmpeg WASM and requires
SharedArrayBuffer
- Add these headers to your dev server:
Cross-Origin-Opener-Policy: same-originandCross-Origin-Embedder-Policy: require-corp
License
MIT — Renato Costa / Blueberry