ghostling-libghostty-terminal

Build minimal terminal emulators using the libghostty-vt C API with Raylib for windowing and rendering

INSTALLATION
npx skills add https://github.com/aradotso/trending-skills --skill ghostling-libghostty-terminal
Run in your project or agent environment. Adjust flags if your CLI version differs.

SKILL.md

$27

Tool

Version

CMake

3.19+

Ninja

any

C compiler

clang/gcc

Zig

0.15.x (on PATH)

macOS

Xcode CLT or Xcode

Build & Run

# Clone

git clone https://github.com/ghostty-org/ghostling.git

cd ghostling

# Debug build (slow — safety checks enabled)

cmake -B build -G Ninja

cmake --build build

./build/ghostling

# Release build (optimized)

cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release

cmake --build build

./build/ghostling

After first configure, only the build step is needed:

cmake --build build

Warning: Debug builds are very slow due to Ghostty's safety/correctness assertions. Always benchmark with Release builds.

Project Structure

ghostling/

├── main.c          # Entire terminal implementation (single file)

├── CMakeLists.txt  # Build config; fetches libghostty-vt + Raylib

└── demo.gif

Core libghostty-vt API Patterns

All implementation lives in main.c. Below are the key patterns extracted from it.

1. Initialize the Terminal

#include "ghostty.h"  // provided by libghostty-vt via CMake

// Create terminal with cols x rows cells

ghostty_terminal_t *terminal = ghostty_terminal_new(

    &(ghostty_terminal_config_t){

        .cols = cols,

        .rows = rows,

    }

);

if (!terminal) { /* handle error */ }

2. Write Data from PTY into the Terminal

// Read from PTY fd, feed raw bytes to libghostty-vt

ssize_t n = read(pty_fd, buf, sizeof(buf));

if (n > 0) {

    ghostty_terminal_write(terminal, buf, (size_t)n);

}

3. Send Keyboard Input

// libghostty-vt encodes the correct escape sequences

ghostty_key_event_t ev = {

    .key       = GHOSTTY_KEY_A,          // key enum

    .mods      = GHOSTTY_MODS_CTRL,      // modifier flags

    .action    = GHOSTTY_ACTION_PRESS,

    .composing = false,

};

uint8_t out[64];

size_t  out_len = 0;

ghostty_terminal_key(terminal, &ev, out, sizeof(out), &out_len);

// Write encoded bytes to PTY

if (out_len > 0) write(pty_fd, out, out_len);

4. Send Mouse Events

ghostty_mouse_event_t mev = {

    .x      = cell_col,   // cell column

    .y      = cell_row,   // cell row

    .button = GHOSTTY_MOUSE_LEFT,

    .action = GHOSTTY_MOUSE_PRESS,

    .mods   = GHOSTTY_MODS_NONE,

};

uint8_t out[64];

size_t  out_len = 0;

ghostty_terminal_mouse(terminal, &mev, out, sizeof(out), &out_len);

if (out_len > 0) write(pty_fd, out, out_len);

5. Resize the Terminal

ghostty_terminal_resize(terminal, new_cols, new_rows);

// libghostty-vt handles text reflow automatically

// Send SIGWINCH to the child process after this

struct winsize ws = { .ws_col = new_cols, .ws_row = new_rows };

ioctl(pty_fd, TIOCSWINSZ, &ws);

kill(child_pid, SIGWINCH);

6. Render: Walk the Render State

The render state API tells you exactly which cells changed and how to draw them — no need to redraw everything every frame.

// Get render state handle

ghostty_render_state_t *rs = ghostty_terminal_render_state(terminal);

// Begin a render pass (snapshot current state)

ghostty_render_state_begin(rs);

// Iterate dirty cells

ghostty_render_cell_iter_t iter = {0};

ghostty_render_cell_t      cell;

while (ghostty_render_state_next_cell(rs, &iter, &cell)) {

    // cell.col, cell.row      — grid position

    // cell.codepoint          — Unicode codepoint (0 = empty)

    // cell.fg.r/g/b           — foreground RGB

    // cell.bg.r/g/b           — background RGB

    // cell.attrs.bold         — bold flag

    // cell.attrs.italic       — italic flag

    // cell.attrs.reverse      — reverse video

    // Example: draw with Raylib

    Color fg = { cell.fg.r, cell.fg.g, cell.fg.b, 255 };

    Color bg = { cell.bg.r, cell.bg.g, cell.bg.b, 255 };

    Rectangle rect = {

        .x      = cell.col * cell_width,

        .y      = cell.row * cell_height,

        .width  = cell_width,

        .height = cell_height,

    };

    DrawRectangleRec(rect, bg);

    if (cell.codepoint != 0) {

        char glyph[8] = {0};

        // encode codepoint to UTF-8 yourself or use a helper

        encode_utf8(cell.codepoint, glyph);

        DrawText(glyph, (int)rect.x, (int)rect.y, font_size, fg);

    }

}

// End render pass (marks cells as clean)

ghostty_render_state_end(rs);

7. Scrollback

// Scroll viewport up/down by N rows

ghostty_terminal_scroll(terminal, -3);  // scroll up 3

ghostty_terminal_scroll(terminal,  3);  // scroll down 3

// Scroll to bottom

ghostty_terminal_scroll_bottom(terminal);

8. Cursor Position

ghostty_cursor_t cursor;

ghostty_terminal_cursor(terminal, &cursor);

// cursor.col, cursor.row  — cell position

// cursor.visible          — bool

// cursor.shape            — GHOSTTY_CURSOR_BLOCK, _UNDERLINE, _BAR

9. Cleanup

ghostty_terminal_free(terminal);

PTY Setup (POSIX)

libghostty-vt has no PTY management — you own this:

#include <pty.h>   // openpty

#include <unistd.h>

#include <stdlib.h>

int master_fd, slave_fd;

struct winsize ws = { .ws_row = rows, .ws_col = cols,

                      .ws_xpixel = 0, .ws_ypixel = 0 };

openpty(&#x26;master_fd, &#x26;slave_fd, NULL, NULL, &#x26;ws);

pid_t child = fork();

if (child == 0) {

    // Child: become session leader, attach slave PTY

    setsid();

    ioctl(slave_fd, TIOCSCTTY, 0);

    dup2(slave_fd, STDIN_FILENO);

    dup2(slave_fd, STDOUT_FILENO);

    dup2(slave_fd, STDERR_FILENO);

    close(master_fd);

    close(slave_fd);

    char *shell = getenv("SHELL");

    if (!shell) shell = "/bin/sh";

    execl(shell, shell, NULL);

    _exit(1);

}

// Parent: use master_fd for read/write

close(slave_fd);

CMakeLists.txt Pattern

The project fetches libghostty-vt automatically via CMake FetchContent:

cmake_minimum_required(VERSION 3.19)

project(ghostling C)

include(FetchContent)

# libghostty-vt

FetchContent_Declare(

    libghostty

    URL https://release.files.ghostty.org/tip/libghostty-vt-<platform>.tar.gz

)

FetchContent_MakeAvailable(libghostty)

# Raylib

FetchContent_Declare(

    raylib

    GIT_REPOSITORY https://github.com/raysan5/raylib.git

    GIT_TAG 5.0

)

FetchContent_MakeAvailable(raylib)

add_executable(ghostling main.c)

target_link_libraries(ghostling PRIVATE ghostty-vt raylib)

Key Enums &#x26; Constants

// Keys

GHOSTTY_KEY_A … GHOSTTY_KEY_Z

GHOSTTY_KEY_UP, GHOSTTY_KEY_DOWN, GHOSTTY_KEY_LEFT, GHOSTTY_KEY_RIGHT

GHOSTTY_KEY_ENTER, GHOSTTY_KEY_BACKSPACE, GHOSTTY_KEY_ESCAPE, GHOSTTY_KEY_TAB

GHOSTTY_KEY_F1 … GHOSTTY_KEY_F12

// Modifiers (bitmask)

GHOSTTY_MODS_NONE

GHOSTTY_MODS_SHIFT

GHOSTTY_MODS_CTRL

GHOSTTY_MODS_ALT

GHOSTTY_MODS_SUPER

// Mouse buttons

GHOSTTY_MOUSE_LEFT, GHOSTTY_MOUSE_RIGHT, GHOSTTY_MOUSE_MIDDLE

GHOSTTY_MOUSE_WHEEL_UP, GHOSTTY_MOUSE_WHEEL_DOWN

// Cursor shapes

GHOSTTY_CURSOR_BLOCK, GHOSTTY_CURSOR_UNDERLINE, GHOSTTY_CURSOR_BAR

Common Patterns

Non-blocking PTY Read Loop

// Set master_fd non-blocking

fcntl(master_fd, F_SETFL, O_NONBLOCK);

// In your main loop:

uint8_t buf[4096];

ssize_t n;

while ((n = read(master_fd, buf, sizeof(buf))) > 0) {

    ghostty_terminal_write(terminal, buf, (size_t)n);

}

// EAGAIN means no data available — not an error

Raylib Key → ghostty_key_t Mapping

ghostty_key_t raylib_key_to_ghostty(int rl_key) {

    switch (rl_key) {

        case KEY_A: return GHOSTTY_KEY_A;

        case KEY_ENTER: return GHOSTTY_KEY_ENTER;

        case KEY_BACKSPACE: return GHOSTTY_KEY_BACKSPACE;

        case KEY_UP: return GHOSTTY_KEY_UP;

        case KEY_DOWN: return GHOSTTY_KEY_DOWN;

        // ... etc

        default: return GHOSTTY_KEY_INVALID;

    }

}

Scrollbar Rendering

int total_rows    = ghostty_terminal_total_rows(terminal);

int viewport_rows = rows; // your grid height

int scroll_offset = ghostty_terminal_scroll_offset(terminal);

float bar_h      = (float)viewport_rows / total_rows * window_height;

float bar_y      = (float)scroll_offset / total_rows * window_height;

DrawRectangle(window_width - SCROLLBAR_W, (int)bar_y,

              SCROLLBAR_W, (int)bar_h, GRAY);

Troubleshooting

Problem

Fix

Build fails: zig not found

Install Zig 0.15.x and ensure it's on $PATH

Debug build extremely slow

Use Release: cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release

Terminal renders garbage

Verify you're calling ghostty_render_state_begin before iterating cells and ghostty_render_state_end after

Child process not getting resize

Call ioctl(pty_fd, TIOCSWINSZ, &#x26;ws) AND kill(child_pid, SIGWINCH) after ghostty_terminal_resize

Kitty keyboard protocol broken

Known upstream Raylib/GLFW limitation — libghostty-vt supports it correctly but needs richer input events

Colors look wrong

Check cell.fg/cell.bg — libghostty-vt resolves palette to RGB, use those values directly

ghostty_terminal_write crashes

Ensure buffer passed is valid and len > 0; never pass NULL

What libghostty-vt Will NOT Do For You

You must implement these yourself:

  • PTY creation and process management
  • Window creation and event loop
  • Font loading and glyph rendering
  • Clipboard read/write (OSC 52 bytes are provided, handling is yours)
  • Tabs, splits, multiple windows
  • Configuration UI

API Reference

Full libghostty-vt C API docs: https://libghostty.tip.ghostty.org/group__render.html

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