SKILL.md
Mobile-First Design
Table of Contents
- [Overview](#overview)
- [When to Use](#when-to-use)
- [Quick Start](#quick-start)
- [Reference Guides](#reference-guides)
- [Best Practices](#best-practices)
Overview
Mobile-first design prioritizes small screens as the starting point, ensuring core functionality works on all devices while leveraging larger screens for enhanced experience.
When to Use
- Web application design
- Responsive website creation
- Feature prioritization
- Performance optimization
- Progressive enhancement
- Cross-device experience design
Quick Start
Minimal working example:
Mobile-First Approach:
Step 1: Design for Mobile (320px - 480px)
- Constrained space forces priorities
- Focus on essential content and actions
- Single column layout
- Touch-friendly interactive elements
Step 2: Enhance for Tablet (768px - 1024px)
- Add secondary content
- Multi-column layouts possible
- Optimize spacing and readability
- Take advantage of hover states
Step 3: Optimize for Desktop (1200px+)
- Full-featured experience
- Advanced layouts
- Rich interactions
- Multiple columns and sidebars
---
## Responsive Breakpoints:
Mobile: 320px - 480px
- iPhone SE, older phones
// ... (see reference guides for full implementation)
Reference Guides
Detailed implementations in the references/ directory:
Guide
Contents
Responsive Design Implementation
Responsive Design Implementation
Mobile Performance
Progressive Enhancement
Best Practices
✅ DO
- Design for smallest screen first
- Test on real mobile devices
- Use responsive images
- Optimize for mobile performance
- Make touch targets 44x44px minimum
- Stack content vertically on mobile
- Use hamburger menu on mobile
- Hide non-essential content on mobile
- Test with slow networks
- Progressive enhancement approach
❌ DON'T
- Assume all mobile users have fast networks
- Use desktop-only patterns on mobile
- Ignore touch interaction needs
- Make buttons too small
- Forget about landscape orientation
- Over-complicate mobile layout
- Ignore mobile performance
- Assume no keyboard (iPad users)
- Skip mobile user testing
- Forget about notches and safe areas