SKILL.md
REQUIRED: Load Remotion Best Practices First
This skill depends on remotion-best-practices. You MUST invoke it before proceeding:
Invoke the skill/tool named: remotion-best-practices
Video Podcast Maker
Automated pipeline for 4K Bilibili horizontal knowledge videos from a topic. Coding agent + TTS backend + Remotion + FFmpeg.
Contents
- [Bootstrap](#bootstrap) — update check + prerequisites (run before Step 1)
- [Execution Modes](#execution-modes) — Auto vs Interactive, default decisions
- [Regenerating an Existing Video](#regenerating-an-existing-video) — reuse
videos/{name}/to iterate on a finished video
- [Workflow](#workflow) — the 15 steps + phase-file pointers + mandatory stops
- [Hard Rules](#hard-rules) — non-negotiable production constraints + output specs
- [Per-Video Layout](#per-video-layout) — directory structure,
--public-dir, naming
- [Additional Resources](#additional-resources) — when to load each
references/file
- [User Preferences](#user-preferences)
- [Troubleshooting](#troubleshooting)
Bootstrap
Resolve SKILL_DIR to the directory containing this SKILL.md. If your agent exposes a built-in skill directory variable (e.g. ${CLAUDE_SKILL_DIR}), map it to SKILL_DIR.
SKILL_DIR="${SKILL_DIR:-${CLAUDE_SKILL_DIR}}"
# 1. Update check (notify-only, throttled to 24h)
"${SKILL_DIR}/scripts/check_update.sh"
# 2. Prerequisites (CLIs + backend env vars)
python3 "${SKILL_DIR}/scripts/check_prereqs.py"
**check_update.sh output**:
UPDATE_AVAILABLE vX.Y.Z -> vA.B.C— tell the user the version delta and ask before runninggit -C "${SKILL_DIR}" pull --ff-only. Notify-only by design — never pull without consent (the skill directory belongs to the user).
UP_TO_DATE/SKIPPED_RECENT_CHECK/MANUAL_INSTALL— continue silently.
Prereqs failures — see README.md for setup. The check is backend-aware (resolves TTS_BACKEND env → user_prefs.json global.tts.backend → edge default), so only env vars required by the active backend are validated.
Design Learning shortcut: If the user provides a reference video/image or asks to save/list/delete style profiles, see references/design-learning.md instead of running the workflow below.
Execution Modes
Detect at workflow start:
- "Make a video about..." / no special instructions → Auto Mode (default)
- "I want to control each step" / "interactive" → Interactive Mode
Auto Mode defaults
Full pipeline with sensible defaults. Mandatory stop at Step 9 (Studio review); Step 10 (4K render) only fires when the user says "render 4K" / "render final".
| Step | Decision | Auto Default |
|---|---|---|
| 3 | Title position | top-center |
| 5 | Assets | Free sources auto-resolve; paid generation needs confirmation |
| 7 | Thumbnail method | Remotion-generated (16:9 + 4:3) |
| 9 | Outro animation | Pre-made MP4 (white/black by theme) |
| 12 | Subtitle method | Remotion-native (skip legacy FFmpeg burn) |
| 14 | Cleanup | Auto-clean temp files |
Override any default in the initial request:
- "make a video about AI, burn subtitles" → auto + subtitles on
- "use dark theme, AI thumbnails" → auto + dark + imagenCN
- "need screenshots" → auto + media collection enabled
Interactive Mode
Prompts at each decision point.
Regenerating an Existing Video
If videos/{name}/ already exists and the user is iterating on a finished or in-progress video — "regenerate", "re-render", "rebuild", "I edited the script/prompt", "update the video", "change the BGM" — reuse that directory. Do NOT start a new project or a new videos/{newname}/; that is the [Single Project](#hard-rules) rule applied to iteration, and starting fresh is the most common mistake here.
Pick the smallest re-run for what actually changed. Every command targets the same videos/{name}/, and every Remotion command keeps --public-dir videos/{name}/:
| Changed | Re-run | Reuses (don't redo) |
|---|---|---|
Narration script (podcast.txt) | Step 8 (generate_tts.py --output-dir videos/{name}) → Step 10 render → Step 11 BGM | topic research + section design |
| Visuals only (components, layout, colors, props) | Step 10 render | podcast_audio.wav / timing.json (audio unchanged) |
| Background music only | Step 11 mix | output.mp4 (no re-render) |
| Subtitles only | Step 12 | output.mp4 / video_with_bgm.mp4 |
A script change shifts every downstream timestamp, so always regenerate timing.json through TTS — never hand-edit it (see [Audio-Master Clock](#audio-master-clock--sync)). After any re-run, re-verify:
python3 ${SKILL_DIR}/scripts/verify_output.py videos/{name}/
Cleanup only removes TTS temp files, never output.mp4 / video_with_bgm.mp4 — so BGM/subtitle re-runs avoid a full ~8-min re-render.
Workflow
Iterating on a finished video? If videos/{name}/ already exists and the user wants to regenerate after a change, do NOT start at Step 1 — see [Regenerating an Existing Video](#regenerating-an-existing-video) for the minimal re-run.
At Step 1 start, create one task per step in your agent's tracker (Claude Code TaskCreate / Codex todo list / equivalent). Mark in_progress on start, completed on finish. Files in videos/{name}/ are the durable record — if interrupted, inspect the directory to determine where to resume.
| # | Step | Output | Phase file |
|---|---|---|---|
| 1 | Define topic direction | topic_definition.md | workflow-script.md |
| 2 | Research topic | topic_research.md | workflow-script.md |
| 3 | Design 5-7 sections | (in-memory) | workflow-script.md |
| 4 | Write narration script | podcast.txt | workflow-script.md |
| 4.5 | Pronunciation pre-flight (zh-CN) | phonemes.json | workflow-script.md |
| 5 | Asset plan & resolve | assets/manifest.json | workflow-assets.md |
| 6 | Generate publish info (Part 1) | publish_info.md | workflow-production.md |
| 7 | Generate thumbnails (16:9 + 4:3) | thumbnail_*.png | workflow-production.md |
| 8 | Generate TTS audio | podcast_audio.wav, timing.json | workflow-production.md |
| 9 | Remotion composition + Studio preview | — | workflow-production.md |
| 10 | Render 4K video (only on user request) | output.mp4 | workflow-production.md |
| 11 | Mix background music | video_with_bgm.mp4 | workflow-production.md |
| 12 | Finalize (optional legacy subtitle burn) | final_video.mp4 | workflow-publish.md |
| 13 | Complete publish info (Part 2) | chapter timestamps | workflow-publish.md |
| 14 | Verify output (scripts/verify_output.py) | — | workflow-publish.md |
| 15 | Generate vertical shorts (optional) | shorts/ | workflow-publish.md |
Mandatory stops (bold rows above):
- Step 9 — Studio review. MUST launch
npx remotion studioand wait for user feedback before rendering. NEVER render 4K until the user explicitly confirms ("render 4K" / "render final").
- **Step 14 —
verify_output.py.** MUST pass before declaring the video done. Exit 0 = green; exit 2 = warnings still publishable. Auto-fixes common omissions (createsfinal_video.mp4if missing). For machine-readable output add--format json(auto when piped).
Pre-render audit (recommended) — before Step 9:
python3 ${SKILL_DIR}/scripts/audit_beat_sync.py <Video.tsx> <timing.json>
Flags beats that drift > 1.5s from narration. Especially important for kinetic-typography videos.
Validation Checkpoints
| After Step | Check |
|---|---|
| 8 (TTS) | podcast_audio.wav plays · timing.json covers all sections · SRT is UTF-8 |
| 10 (Render) | output.mp4 is 3840×2160 · audio-video sync · no black frames |
| 14 (Verify) | verify_output.py exits 0 (or 2 with reviewed warnings) |
Hard Rules
| Rule | Requirement |
|---|---|
| Single Project | All videos under videos/{name}/ in user's Remotion project. NEVER create a new project per video. |
| 4K Output | 3840×2160 (or 2160×3840 vertical), use scale(2) wrapper over 1920×1080 design space |
| Audio Sync | Audio (podcast_audio.wav + podcast_audio.srt) is the master clock. timing.json MUST be generated from the real TTS output, never hand-estimated. Before rendering, final video duration must match audio within ±0.5s. See [Audio-Master Clock](#audio-master-clock--sync). |
| Thumbnail | MUST generate both 16:9 (1920×1080) AND 4:3 (1200×900) — see design-guide.md |
| Studio Before Render | MUST launch remotion studio for review. NEVER render 4K until user explicitly confirms. |
**--public-dir** | Every Remotion command uses --public-dir videos/{name}/ |
Visual minimums (text sizes, content width, safe zones, animation safety) live in references/design-guide.md. MUST load before Step 9.
Audio-Master Clock & Sync
Golden rules
- Audio is the master clock. Every slide start, subtitle, progress-bar chapter, and animation beat is derived from
podcast_audio.wavandpodcast_audio.srt.
- Generate timing from TTS, not from text estimates. The canonical pipeline is:
podcast.txt (final)
→ generate_tts.py
→ podcast_audio.wav + podcast_audio.srt + timing.json
→ Remotion composition
→ render
- **Never hand-write
timing.jsonbefore audio exists.** If you already have curated slides, runalign_timing_from_srt.pyto anchor them to the real SRT, or add a"section"field to each slide and then run it.
- Compensate TransitionSeries overlap.
TransitionSeriesrenderssum(section.duration_frames) - (N-1) * transitionFramesframes. To keep the rendered length equal totiming.total_frames, scale every section proportionally; do not stuff all overlap frames into the first section. The corrected pattern is intemplates/Video.tsx.
Mandatory sync checkpoints
| When | Check | Command / Action |
|---|---|---|
| After Step 8 | timing.json.total_duration matches podcast_audio.wav within ±0.5s | ffprobe -show_entries format=duration podcast_audio.wav |
| Before Step 10 | Video.tsx scales all sections for transition overlap | Inspect the compensatedSections calculation |
| After Step 10/12 | final_video.mp4 duration matches podcast_audio.wav within ±0.5s | ffprobe -show_entries format=duration final_video.mp4 |
| Step 14 | verify_output.py exits 0 and reports green on audio/timing | python3 ${SKILL_DIR}/scripts/verify_output.py videos/ / |
If any checkpoint fails, stop. Do not publish.
Output Specs
| Parameter | Horizontal (16:9) | Vertical (9:16) |
|---|---|---|
| Resolution | 3840×2160 (4K) | 2160×3840 (4K) |
| Frame rate | 30 fps | 30 fps |
| Encoding | H.264, 16Mbps | H.264, 16Mbps |
| Audio | AAC, 192kbps | AAC, 192kbps |
| Duration | 1-15 min | 60-90s (highlight) |
Per-Video Layout
project-root/ # Remotion project root
├── src/remotion/ # Remotion source (Root.tsx, compositions, index.ts)
├── videos/{video-name}/ # Per-video assets (the agent's working dir)
│ ├── topic_definition.md # Step 1
│ ├── topic_research.md # Step 2
│ ├── podcast.txt # Step 4: narration script
│ ├── phonemes.json # Step 4.5: zh-CN pronunciation overrides
│ ├── podcast_audio.wav # Step 8: TTS audio
│ ├── podcast_audio.srt # Step 8: subtitles
│ ├── timing.json # Step 8: timeline (drives animations)
│ ├── thumbnail_*.png # Step 7
│ ├── output.mp4 # Step 10: 4K render (no BGM)
│ ├── video_with_bgm.mp4 # Step 11
│ ├── final_video.mp4 # Step 12: final output
│ └── bgm.mp3 # Background music
└── remotion.config.ts
--public-dir per video
Remotion commands MUST use --public-dir videos/{name}/ — each video's assets stay in its own directory, no copy to public/. Enables parallel renders.
npx remotion studio src/remotion/index.ts --public-dir videos/{name}/
npx remotion render src/remotion/index.ts CompositionId videos/{name}/output.mp4 --public-dir videos/{name}/ --video-bitrate 16M
npx remotion still src/remotion/index.ts Thumbnail16x9 videos/{name}/thumbnail.png --public-dir videos/{name}/
Naming
- **Video name
{video-name}**: lowercase English, hyphen-separated (e.g.reference-manager-comparison)
- **Section name
{section}**: lowercase English, underscore-separated, matches[SECTION:xxx]
- Thumbnail naming (16:9 AND 4:3 both required):
| Type | 16:9 | 4:3 |
|---|---|---|
| Remotion | thumbnail_remotion_16x9.png | thumbnail_remotion_4x3.png |
| AI | thumbnail_ai_16x9.png | thumbnail_ai_4x3.png |
Additional Resources
Load on demand — do NOT load all at once:
| File | Load when |
|---|---|
| references/workflow-script.md | Steps 1-4 (topic → script) |
| references/natural-narration.md | Load before Step 4 script writing — anti-slop rules for spoken narration (kill list, structural tells, checklist) |
| references/workflow-assets.md | Step 5, or when the user supplies images/clips or wants stock/AI media |
| references/hyperframes-overlays.md | A section needs a data-chart/infographic animation beyond the component library (transparent overlay via Hyperframes) |
| references/workflow-production.md | Steps 6-11 (publish info → TTS → Remotion → render → BGM) |
| references/workflow-publish.md | Steps 12-15 (subtitles, publish, cleanup, shorts) |
| references/design-guide.md | MUST load before Step 9 — visual minimums, typography, animation safety |
| references/design-learning.md | User provides a reference video/image, or manages style profiles |
| references/azure-tts-pitfalls.md | Choosing Azure voice/style, debugging hoarse/glitchy audio |
| references/troubleshooting.md | On error, or user asks about preferences/BGM |
| templates/presets/kinetic-typography/ | Bold type-driven preset (opinion / argument / declaration videos) |
| examples/ | Reference for composition structure and timing.json format |
Script suite dispatcher
All scripts under ${SKILL_DIR}/scripts/ are reachable through one hierarchical entry point:
python3 ${SKILL_DIR}/scripts/cli.py --help # list resources
python3 ${SKILL_DIR}/scripts/cli.py <resource> --help # list actions
python3 ${SKILL_DIR}/scripts/cli.py <resource> <action> --help # forwards to underlying script
python3 ${SKILL_DIR}/scripts/cli.py schema [<method>] # JSON parameter schema
Routes: tts run|validate, verify, align, audit beats, shorts gen, design list|show|delete|add, assets init|add|list|validate, prereqs, capabilities, prefs get|migrate|backend|bgm-path, schema [<method>]. Direct script invocation (python3 scripts/<name>.py ...) keeps working — the dispatcher is additive.
User Preferences
Skill auto-learns and applies preferences. Full commands and learning details: references/troubleshooting.md.
- Storage:
user_prefs.json(auto-created fromuser_prefs.template.json, schema inprefs_schema.json).
- Priority:
Root.tsx defaults < global < topic_patterns[type] < current instructions.
- User commands: "show preferences" · "reset preferences" · "save as X default".
Troubleshooting
See references/troubleshooting.md on errors, BGM options, preference learning, design-learning issues.